public static void Remove(SpriteBatch pSpriteBatch) { //ensure call Create() first SpriteBatchMan pMan = SpriteBatchMan.GetInstance(); Debug.Assert(pMan != null); Debug.Assert(pSpriteBatch != null); pMan.baseRemove(pSpriteBatch); }
public static void Remove(SpriteBatch pNode) { //SpriteBatchMan pMan = SpriteBatchMan.privGetInstance(); SpriteBatchMan pMan = SpriteBatchMan.pActiveSBMan; Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }