override public void Draw() { //Scene pScene = SceneMan.GetScene(); //if (SceneMan.GetScene().GetSceneState() == this) //{ SpriteBatchMan.Draw(); //} }
public override void Draw() { pSpriteBatchMan.Draw(); }
public override void Draw() { // draw all objects SpriteBatchMan.Draw(); }
override public void Draw() { SpriteBatchMan.Draw(); }
public override void draw(Scene pScene) { SpriteBatchMan.Draw(); }
public override void draw(Scene pScene) { // draw all objects SpriteBatchMan.Draw(); }
public override void Draw() { //Draw/Render the Sprites SpriteBatchMan.Draw(); }