Exemplo n.º 1
0
 public QuantityDisplay(Vector2 DIMS, int BOARDED, Color COLOR)
 {
     boarder = BOARDED;
     color   = COLOR;
     bar     = new Basic2d("2d\\solid", new Vector2(0, 0), new Vector2(DIMS.X - boarder * 2, DIMS.Y - boarder * 2));
     barBKG  = new Basic2d("2d\\shade", new Vector2(0, 0), new Vector2(DIMS.X, DIMS.Y));
 }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            Globals.content     = this.Content;                           //cargar todo lo de global
            Globals.spriteBatch = new SpriteBatch(GraphicsDevice);
            gamePlay            = new GamePlay();
            Globals.keyboard    = new McKeyboard();
            Globals.mouse       = new McMouseControl();

            cursor = new Basic2d("cursor3", new Vector2(0, 0), new Vector2(25, 25));


            // TODO: use this.Content to load your game content here
        }