Exemplo n.º 1
0
 // Function from file: toys.dm
 public virtual void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null)
 {
     if (!(sourceobj is Obj_Item_Toy_Cards))
     {
         return;
     }
     return;
 }
Exemplo n.º 2
0
        // Function from file: toys.dm
        public override void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null)
        {
            base.apply_card_vars(newobj, (object)(sourceobj));
            newobj.deckstyle        = sourceobj.deckstyle;
            newobj.icon_state       = "" + this.deckstyle + "_hand2";
            newobj.card_hitsound    = sourceobj.card_hitsound;
            newobj.card_force       = sourceobj.card_force;
            newobj.card_throwforce  = sourceobj.card_throwforce;
            newobj.card_throw_speed = sourceobj.card_throw_speed;
            newobj.card_throw_range = sourceobj.card_throw_range;
            newobj.card_attack_verb = sourceobj.card_attack_verb;

            if (sourceobj.burn_state == -1)
            {
                newobj.burn_state = -1;
            }
            return;
        }
 // Function from file: toys.dm
 public override void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null)
 {
     base.apply_card_vars(newobj, (object)(sourceobj));
     newobj.deckstyle        = sourceobj.deckstyle;
     newobj.icon_state       = "singlecard_down_" + this.deckstyle;
     newobj.card_hitsound    = sourceobj.card_hitsound;
     newobj.hitsound         = newobj.card_hitsound;
     newobj.card_force       = sourceobj.card_force;
     newobj.force            = newobj.card_force;
     newobj.card_throwforce  = sourceobj.card_throwforce;
     newobj.throwforce       = newobj.card_throwforce;
     newobj.card_throw_speed = sourceobj.card_throw_speed;
     newobj.throw_speed      = newobj.card_throw_speed;
     newobj.card_throw_range = sourceobj.card_throw_range;
     newobj.throw_range      = newobj.card_throw_range;
     newobj.card_attack_verb = sourceobj.card_attack_verb;
     newobj.attack_verb      = newobj.card_attack_verb;
     return;
 }