// Function from file: toys.dm public virtual void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null) { if (!(sourceobj is Obj_Item_Toy_Cards)) { return; } return; }
// Function from file: toys.dm public override void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null) { base.apply_card_vars(newobj, (object)(sourceobj)); newobj.deckstyle = sourceobj.deckstyle; newobj.icon_state = "" + this.deckstyle + "_hand2"; newobj.card_hitsound = sourceobj.card_hitsound; newobj.card_force = sourceobj.card_force; newobj.card_throwforce = sourceobj.card_throwforce; newobj.card_throw_speed = sourceobj.card_throw_speed; newobj.card_throw_range = sourceobj.card_throw_range; newobj.card_attack_verb = sourceobj.card_attack_verb; if (sourceobj.burn_state == -1) { newobj.burn_state = -1; } return; }
// Function from file: toys.dm public override void apply_card_vars(Obj_Item_Toy_Cards newobj = null, dynamic sourceobj = null) { base.apply_card_vars(newobj, (object)(sourceobj)); newobj.deckstyle = sourceobj.deckstyle; newobj.icon_state = "singlecard_down_" + this.deckstyle; newobj.card_hitsound = sourceobj.card_hitsound; newobj.hitsound = newobj.card_hitsound; newobj.card_force = sourceobj.card_force; newobj.force = newobj.card_force; newobj.card_throwforce = sourceobj.card_throwforce; newobj.throwforce = newobj.card_throwforce; newobj.card_throw_speed = sourceobj.card_throw_speed; newobj.throw_speed = newobj.card_throw_speed; newobj.card_throw_range = sourceobj.card_throw_range; newobj.throw_range = newobj.card_throw_range; newobj.card_attack_verb = sourceobj.card_attack_verb; newobj.attack_verb = newobj.card_attack_verb; return; }