//Reinicia o jogo void ResetGame() { score.CurrentScore = 0; ui.UpdateScores(score.CurrentScore, score.Highscore); EventManager.BroadcastEvent("BoardSize", new Hashtable { { "Size", board.boardSize } }); groundDisplay.CreateMap(true); snake.ResetSnake(board.boardSize / 2); snake.speed = difficulty.GetDifficultyValue(score.CurrentScore); board.ResetSnakeBodyMatrix(); board.UpdateSnakeBodyMatrix(); food.PlaceFood(board.GetEmptyPosition()); }