Represents a pair of communities used by ClusterCalculator.
Inheritance: Object
Exemplo n.º 1
0
    OnMergedCommunities
    (
        Community mergedCommunity1,
        Community mergedCommunity2,
        Community newMergedCommunity,
        Single newCommunityPairDeltaQ,
        DeltaQMaxHeap deltaQMaxHeap
    )
    {
        Debug.Assert(mergedCommunity1 != null);
        Debug.Assert(mergedCommunity2 != null);
        Debug.Assert(newMergedCommunity != null);
        Debug.Assert(deltaQMaxHeap != null);
        AssertValid();

        // If only one of the two merged communities was connected to this
        // community, fPreviousCommunityPairDeltaQ is the delta Q for this
        // community's community pair for the merged community.  If both were
        // connected, fPreviousCommunityPairDeltaQ is the larger of the two
        // delta Q values.

        Single fPreviousCommunityPairDeltaQ = Single.MinValue;

        Int32 iMergedCommunity1ID = mergedCommunity1.ID;
        Int32 iMergedCommunity2ID = mergedCommunity2.ID;

        Debug.Assert(iMergedCommunity1ID != iMergedCommunity2ID);

        Int32 iSmallerMergedCommunityID =
            Math.Min(iMergedCommunity1ID, iMergedCommunity2ID);

        Int32 iLargerMergedCommunityID =
            Math.Max(iMergedCommunity1ID, iMergedCommunity2ID);

        // Delete the community pair or pairs that connect to one of the merged
        // communities.
        //
        // Go backwards through the community pairs so that they can be deleted
        // while looping.  (Don't use foreach, because you can't delete while
        // enumerating.)

        for (Int32 i = m_oCommunityPairs.Count - 1; i >= 0; i--)
        {
            Int32 iOtherCommunityID = m_oCommunityPairs.Keys[i];

            if (iOtherCommunityID > iLargerMergedCommunityID)
            {
                // We haven't yet reached the range of community pairs that
                // might connect to either merged community.

                continue;
            }

            if (iOtherCommunityID < iSmallerMergedCommunityID)
            {
                // We're beyond the range of community pairs that might connect
                // to either merged community.

                break;
            }

            CommunityPair oCommunityPair = m_oCommunityPairs.Values[i];

            if (iOtherCommunityID == iLargerMergedCommunityID)
            {
                // This community pair connects to the merged community with
                // the larger ID.

                fPreviousCommunityPairDeltaQ = oCommunityPair.DeltaQ;

                m_oCommunityPairs.RemoveAt(i);
            }
            else if (iOtherCommunityID == iSmallerMergedCommunityID)
            {
                // This community pair connects to the merged community with
                // the smaller ID.

                fPreviousCommunityPairDeltaQ = Math.Max(
                    fPreviousCommunityPairDeltaQ, oCommunityPair.DeltaQ);

                m_oCommunityPairs.RemoveAt(i);

                // There is no reason to continue looking at community pairs.

                break;
            }
            else
            {
                // This community pair does not connect to either merged
                // community.

                continue;
            }
        }

        Debug.Assert(fPreviousCommunityPairDeltaQ != Single.MinValue);

        // Add a new community pair that connects to the new merged community.

        CommunityPair oNewCommunityPair = new CommunityPair();
        oNewCommunityPair.Community1 = this;
        oNewCommunityPair.Community2 = newMergedCommunity;
        oNewCommunityPair.DeltaQ = newCommunityPairDeltaQ;
        m_oCommunityPairs.Add(newMergedCommunity.ID, oNewCommunityPair);

        // Update m_oCommunityPairWithMaximumDeltaQ if necessary.  These rules
        // come from section 4.1 of "Finding Community Structure in Mega-scale
        // Social Networks," by Ken Wakita and Toshiyuki Tsurumi.

        Single fOldMaximumDeltaQ = this.MaximumDeltaQ;

        if (fPreviousCommunityPairDeltaQ < fOldMaximumDeltaQ)
        {
            // The deleted community pair (or pairs) was not the one with the
            // maximum delta Q.

            if (newCommunityPairDeltaQ <= fPreviousCommunityPairDeltaQ)
            {
                // The delta Q value for the new community pair is less than or
                // equal to the delta Q value of the deleted community pair (or
                // pairs).  Do nothing.
            }
            else
            {
                // The delta Q value for the new community pair is greater than
                // the delta Q value of the deleted community pair (or pairs).

                if (newCommunityPairDeltaQ > fOldMaximumDeltaQ)
                {
                    // The new community pair is the one with the maximum
                    // delta Q.

                    m_oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
                }
            }
        }
        else
        {
            // The deleted community pair (or pairs) was the one with the
            // maximum delta Q.

            if (newCommunityPairDeltaQ >= fPreviousCommunityPairDeltaQ)
            {
                // The new community pair is the one with the maximum
                // delta Q.

                m_oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
            }
            else
            {
                // Worst case: All community pairs must be scanned.

                Single fNewMaximumDeltaQ = Single.MinValue;

                foreach (CommunityPair oCommunityPair in
                    m_oCommunityPairs.Values)
                {
                    if (oCommunityPair.DeltaQ > fNewMaximumDeltaQ)
                    {
                        m_oCommunityPairWithMaximumDeltaQ = oCommunityPair;
                        fNewMaximumDeltaQ = oCommunityPair.DeltaQ;
                    }
                }
            }
        }

        if (fOldMaximumDeltaQ != this.MaximumDeltaQ)
        {
            // Update the max heap.

            deltaQMaxHeap.UpdateValue(this, this.MaximumDeltaQ);
        }
    }
Exemplo n.º 2
0
        OnMergedCommunities
        (
            Community mergedCommunity1,
            Community mergedCommunity2,
            Community newMergedCommunity,
            Single newCommunityPairDeltaQ,
            DeltaQMaxHeap deltaQMaxHeap
        )
        {
            Debug.Assert(mergedCommunity1 != null);
            Debug.Assert(mergedCommunity2 != null);
            Debug.Assert(newMergedCommunity != null);
            Debug.Assert(deltaQMaxHeap != null);
            AssertValid();

            // If only one of the two merged communities was connected to this
            // community, fPreviousCommunityPairDeltaQ is the delta Q for this
            // community's community pair for the merged community.  If both were
            // connected, fPreviousCommunityPairDeltaQ is the larger of the two
            // delta Q values.

            Single fPreviousCommunityPairDeltaQ = Single.MinValue;

            Int32 iMergedCommunity1ID = mergedCommunity1.ID;
            Int32 iMergedCommunity2ID = mergedCommunity2.ID;

            Debug.Assert(iMergedCommunity1ID != iMergedCommunity2ID);

            Int32 iSmallerMergedCommunityID =
                Math.Min(iMergedCommunity1ID, iMergedCommunity2ID);

            Int32 iLargerMergedCommunityID =
                Math.Max(iMergedCommunity1ID, iMergedCommunity2ID);

            // Delete the community pair or pairs that connect to one of the merged
            // communities.
            //
            // Go backwards through the community pairs so that they can be deleted
            // while looping.  (Don't use foreach, because you can't delete while
            // enumerating.)

            for (Int32 i = m_oCommunityPairs.Count - 1; i >= 0; i--)
            {
                Int32 iOtherCommunityID = m_oCommunityPairs.Keys[i];

                if (iOtherCommunityID > iLargerMergedCommunityID)
                {
                    // We haven't yet reached the range of community pairs that
                    // might connect to either merged community.

                    continue;
                }

                if (iOtherCommunityID < iSmallerMergedCommunityID)
                {
                    // We're beyond the range of community pairs that might connect
                    // to either merged community.

                    break;
                }

                CommunityPair oCommunityPair = m_oCommunityPairs.Values[i];

                if (iOtherCommunityID == iLargerMergedCommunityID)
                {
                    // This community pair connects to the merged community with
                    // the larger ID.

                    fPreviousCommunityPairDeltaQ = oCommunityPair.DeltaQ;

                    m_oCommunityPairs.RemoveAt(i);
                }
                else if (iOtherCommunityID == iSmallerMergedCommunityID)
                {
                    // This community pair connects to the merged community with
                    // the smaller ID.

                    fPreviousCommunityPairDeltaQ = Math.Max(
                        fPreviousCommunityPairDeltaQ, oCommunityPair.DeltaQ);

                    m_oCommunityPairs.RemoveAt(i);

                    // There is no reason to continue looking at community pairs.

                    break;
                }
                else
                {
                    // This community pair does not connect to either merged
                    // community.

                    continue;
                }
            }

            Debug.Assert(fPreviousCommunityPairDeltaQ != Single.MinValue);

            // Add a new community pair that connects to the new merged community.

            CommunityPair oNewCommunityPair = new CommunityPair();

            oNewCommunityPair.Community1 = this;
            oNewCommunityPair.Community2 = newMergedCommunity;
            oNewCommunityPair.DeltaQ     = newCommunityPairDeltaQ;
            m_oCommunityPairs.Add(newMergedCommunity.ID, oNewCommunityPair);

            // Update m_oCommunityPairWithMaximumDeltaQ if necessary.  These rules
            // come from section 4.1 of "Finding Community Structure in Mega-scale
            // Social Networks," by Ken Wakita and Toshiyuki Tsurumi.

            Single fOldMaximumDeltaQ = this.MaximumDeltaQ;

            if (fPreviousCommunityPairDeltaQ < fOldMaximumDeltaQ)
            {
                // The deleted community pair (or pairs) was not the one with the
                // maximum delta Q.

                if (newCommunityPairDeltaQ <= fPreviousCommunityPairDeltaQ)
                {
                    // The delta Q value for the new community pair is less than or
                    // equal to the delta Q value of the deleted community pair (or
                    // pairs).  Do nothing.
                }
                else
                {
                    // The delta Q value for the new community pair is greater than
                    // the delta Q value of the deleted community pair (or pairs).

                    if (newCommunityPairDeltaQ > fOldMaximumDeltaQ)
                    {
                        // The new community pair is the one with the maximum
                        // delta Q.

                        m_oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
                    }
                }
            }
            else
            {
                // The deleted community pair (or pairs) was the one with the
                // maximum delta Q.

                if (newCommunityPairDeltaQ >= fPreviousCommunityPairDeltaQ)
                {
                    // The new community pair is the one with the maximum
                    // delta Q.

                    m_oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
                }
                else
                {
                    // Worst case: All community pairs must be scanned.

                    Single fNewMaximumDeltaQ = Single.MinValue;

                    foreach (CommunityPair oCommunityPair in
                             m_oCommunityPairs.Values)
                    {
                        if (oCommunityPair.DeltaQ > fNewMaximumDeltaQ)
                        {
                            m_oCommunityPairWithMaximumDeltaQ = oCommunityPair;
                            fNewMaximumDeltaQ = oCommunityPair.DeltaQ;
                        }
                    }
                }
            }

            if (fOldMaximumDeltaQ != this.MaximumDeltaQ)
            {
                // Update the max heap.

                deltaQMaxHeap.UpdateValue(this, this.MaximumDeltaQ);
            }
        }
    MergeCommunities
    (
        LinkedList<Community> oCommunities,
        CommunityPair oCommunityPairToMerge,
        DeltaQMaxHeap oDeltaQMaxHeap,
        Int32 iEdgesInGraph,
        IDGenerator oIDGenerator
    )
    {
        Debug.Assert(oCommunityPairToMerge != null);
        Debug.Assert(oCommunities != null);
        Debug.Assert(oDeltaQMaxHeap != null);
        Debug.Assert(iEdgesInGraph > 0);
        Debug.Assert(oIDGenerator != null);

        // Merge Community1 and Community2 into a NewCommunity.

        Community oCommunity1 = oCommunityPairToMerge.Community1;
        Community oCommunity2 = oCommunityPairToMerge.Community2;

        Community oNewCommunity = new Community();

        oNewCommunity.ID = oIDGenerator.GetNextID();
        oNewCommunity.Degree = oCommunity1.Degree + oCommunity2.Degree;

        ICollection<IVertex> oNewCommunityVertices = oNewCommunity.Vertices;

        foreach (IVertex oVertex in oCommunity1.Vertices)
        {
            oNewCommunityVertices.Add(oVertex);
        }

        foreach (IVertex oVertex in oCommunity2.Vertices)
        {
            oNewCommunityVertices.Add(oVertex);
        }

        // In the following sorted lists, the sort key is the ID of
        // CommunityPair.Community2 and the value is the CommunityPair.

        SortedList<Int32, CommunityPair> oCommunity1CommunityPairs =
            oCommunity1.CommunityPairs;

        SortedList<Int32, CommunityPair> oCommunity2CommunityPairs =
            oCommunity2.CommunityPairs;

        SortedList<Int32, CommunityPair> oNewCommunityCommunityPairs =
            oNewCommunity.CommunityPairs;

        Int32 iCommunity1CommunityPairs = oCommunity1CommunityPairs.Count;
        Int32 iCommunity2CommunityPairs = oCommunity2CommunityPairs.Count;

        IList<Int32> oCommunity1Keys = oCommunity1CommunityPairs.Keys;

        IList<CommunityPair> oCommunity1Values =
            oCommunity1CommunityPairs.Values;

        IList<Int32> oCommunity2Keys = oCommunity2CommunityPairs.Keys;

        IList<CommunityPair> oCommunity2Values =
            oCommunity2CommunityPairs.Values;

        // Step through the community pairs in oCommunity1 and oCommunity2.

        Int32 iCommunity1Index = 0;
        Int32 iCommunity2Index = 0;

        Single fMaximumDeltaQ = Single.MinValue;
        CommunityPair oCommunityPairWithMaximumDeltaQ = null;
        Single fTwoTimesEdgesInGraph = 2F * iEdgesInGraph;

        while (iCommunity1Index < iCommunity1CommunityPairs ||
               iCommunity2Index < iCommunity2CommunityPairs)
        {
            Int32 iCommunity1OtherCommunityID =
                (iCommunity1Index < iCommunity1CommunityPairs) ?
                oCommunity1Keys[iCommunity1Index] : Int32.MaxValue;

            Int32 iCommunity2OtherCommunityID =
                (iCommunity2Index < iCommunity2CommunityPairs) ?
                oCommunity2Keys[iCommunity2Index] : Int32.MaxValue;

            CommunityPair oNewCommunityPair = new CommunityPair();
            oNewCommunityPair.Community1 = oNewCommunity;

            if (iCommunity1OtherCommunityID == oCommunity2.ID)
            {
                // This is an internal connection eliminated by the merge.
                // Skip it.

                iCommunity1Index++;
                continue;
            }
            else if (iCommunity2OtherCommunityID == oCommunity1.ID)
            {
                // This is an internal connection eliminated by the merge.
                // Skip it.

                iCommunity2Index++;
                continue;
            }
            else if (iCommunity1OtherCommunityID == iCommunity2OtherCommunityID)
            {
                // The other community is connected to both commmunity 1 and
                // community 2.
                //
                // This is equation 10a from the paper "Finding Community
                // Structure in Very Large Networks," by Clauset, Newman, and
                // Moore.

                oNewCommunityPair.Community2 =
                    oCommunity1Values[iCommunity1Index].Community2;

                oNewCommunityPair.DeltaQ = 
                    oCommunity1Values[iCommunity1Index].DeltaQ +
                    oCommunity2Values[iCommunity2Index].DeltaQ;

                iCommunity1Index++;
                iCommunity2Index++;
            }
            else if (iCommunity1OtherCommunityID < iCommunity2OtherCommunityID)
            {
                // The other community is connected only to commmunity 1.
                //
                // This is equation 10b from the same paper.

                Community oOtherCommunity =
                    oCommunity1Values[iCommunity1Index].Community2;

                oNewCommunityPair.Community2 = oOtherCommunity;

                Single fAj = oCommunity2.Degree / fTwoTimesEdgesInGraph;
                Single fAk = oOtherCommunity.Degree / fTwoTimesEdgesInGraph;

                oNewCommunityPair.DeltaQ = 
                    oCommunity1Values[iCommunity1Index].DeltaQ -
                    2F * fAj * fAk;

                iCommunity1Index++;
            }
            else
            {
                // The other community is connected only to commmunity 2.
                //
                // This is equation 10c from the same paper.

                Community oOtherCommunity =
                    oCommunity2Values[iCommunity2Index].Community2;

                oNewCommunityPair.Community2 = oOtherCommunity;

                Single fAi = oCommunity1.Degree / fTwoTimesEdgesInGraph;
                Single fAk = oOtherCommunity.Degree / fTwoTimesEdgesInGraph;

                oNewCommunityPair.DeltaQ = 
                    oCommunity2Values[iCommunity2Index].DeltaQ -
                    2F * fAi * fAk;

                iCommunity2Index++;
            }

            oNewCommunityCommunityPairs.Add(oNewCommunityPair.Community2.ID,
                oNewCommunityPair);

            Single fNewCommunityPairDeltaQ = oNewCommunityPair.DeltaQ;

            if (fNewCommunityPairDeltaQ > fMaximumDeltaQ)
            {
                fMaximumDeltaQ = oNewCommunityPair.DeltaQ;
                oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
            }

            // The other community is connected to one or both of the merged
            // communities.  Update it.

            oNewCommunityPair.Community2.OnMergedCommunities(
                oCommunity1, oCommunity2, oNewCommunity,
                fNewCommunityPairDeltaQ, oDeltaQMaxHeap);
        }

        oNewCommunity.CommunityPairWithMaximumDeltaQ =
            oCommunityPairWithMaximumDeltaQ;

        // Update the community list.

        oCommunities.Remove(oCommunity1);
        oCommunities.Remove(oCommunity2);
        oCommunities.AddLast(oNewCommunity);

        // Update the max heap.

        oDeltaQMaxHeap.Remove(oCommunity1);
        oDeltaQMaxHeap.Remove(oCommunity2);
        oDeltaQMaxHeap.Add(oNewCommunity, oNewCommunity.MaximumDeltaQ);
    }
    CreateCommunities
    (
        IVertexCollection oVertices,
        IDGenerator oIDGenerator
    )
    {
        Debug.Assert(oVertices != null);
        Debug.Assert(oIDGenerator != null);
        AssertValid();

        // This is the list of communities.  Initially, there will be one
        // community for each of the graph's vertices.

        LinkedList<Community> oCommunities = new LinkedList<Community>();

        // This temporary dictionary is used to map a vertex ID to a community.
        // The key is the IVertex.ID and the value is the corresponding
        // Community object.

        Dictionary<Int32, Community> oVertexIDDictionary =
            new Dictionary<Int32, Community>(oVertices.Count);

        // First, create a community for each of the graph's vertices.  Each
        // community contains just the vertex.

        foreach (IVertex oVertex in oVertices)
        {
            Community oCommunity = new Community();

            Int32 iID = oIDGenerator.GetNextID();

            oCommunity.ID = iID;
            oCommunity.Vertices.Add(oVertex);

            // TODO: IVertex.AdjacentVertices includes self-loops.  Should
            // self-loops be eliminated everywhere, including here and within
            // the graph's total edge count?  Not sure how self-loops are
            // affecting the algorithm used by this class...

            oCommunity.Degree = oVertex.AdjacentVertices.Count;

            oCommunities.AddLast(oCommunity);
            oVertexIDDictionary.Add(oVertex.ID, oCommunity);
        }

        // Now populate each community's list of community pairs.

        foreach (Community oCommunity1 in oCommunities)
        {
            Debug.Assert(oCommunity1.Vertices.Count == 1);

            IVertex oVertex = oCommunity1.Vertices.First();

            SortedList<Int32, CommunityPair> oCommunityPairs =
                oCommunity1.CommunityPairs;

            foreach (IVertex oAdjacentVertex in oVertex.AdjacentVertices)
            {
                if (oAdjacentVertex == oVertex)
                {
                    // Skip self-loops.

                    continue;
                }

                Community oCommunity2 =
                    oVertexIDDictionary[oAdjacentVertex.ID];

                CommunityPair oCommunityPair = new CommunityPair();
                oCommunityPair.Community1 = oCommunity1;
                oCommunityPair.Community2 = oCommunity2;

                oCommunityPairs.Add(oCommunity2.ID, oCommunityPair);
            }
        }

        return (oCommunities);
    }
Exemplo n.º 5
0
        MergeCommunities
        (
            LinkedList <Community> oCommunities,
            CommunityPair oCommunityPairToMerge,
            DeltaQMaxHeap oDeltaQMaxHeap,
            Int32 iEdgesInGraph,
            IDGenerator oIDGenerator
        )
        {
            Debug.Assert(oCommunityPairToMerge != null);
            Debug.Assert(oCommunities != null);
            Debug.Assert(oDeltaQMaxHeap != null);
            Debug.Assert(iEdgesInGraph > 0);
            Debug.Assert(oIDGenerator != null);

            // Merge Community1 and Community2 into a NewCommunity.

            Community oCommunity1 = oCommunityPairToMerge.Community1;
            Community oCommunity2 = oCommunityPairToMerge.Community2;

            Community oNewCommunity = new Community();

            oNewCommunity.ID     = oIDGenerator.GetNextID();
            oNewCommunity.Degree = oCommunity1.Degree + oCommunity2.Degree;

            ICollection <IVertex> oNewCommunityVertices = oNewCommunity.Vertices;

            foreach (IVertex oVertex in oCommunity1.Vertices)
            {
                oNewCommunityVertices.Add(oVertex);
            }

            foreach (IVertex oVertex in oCommunity2.Vertices)
            {
                oNewCommunityVertices.Add(oVertex);
            }

            // In the following sorted lists, the sort key is the ID of
            // CommunityPair.Community2 and the value is the CommunityPair.

            SortedList <Int32, CommunityPair> oCommunity1CommunityPairs =
                oCommunity1.CommunityPairs;

            SortedList <Int32, CommunityPair> oCommunity2CommunityPairs =
                oCommunity2.CommunityPairs;

            SortedList <Int32, CommunityPair> oNewCommunityCommunityPairs =
                oNewCommunity.CommunityPairs;

            Int32 iCommunity1CommunityPairs = oCommunity1CommunityPairs.Count;
            Int32 iCommunity2CommunityPairs = oCommunity2CommunityPairs.Count;

            IList <Int32> oCommunity1Keys = oCommunity1CommunityPairs.Keys;

            IList <CommunityPair> oCommunity1Values =
                oCommunity1CommunityPairs.Values;

            IList <Int32> oCommunity2Keys = oCommunity2CommunityPairs.Keys;

            IList <CommunityPair> oCommunity2Values =
                oCommunity2CommunityPairs.Values;

            // Step through the community pairs in oCommunity1 and oCommunity2.

            Int32 iCommunity1Index = 0;
            Int32 iCommunity2Index = 0;

            Single        fMaximumDeltaQ = Single.MinValue;
            CommunityPair oCommunityPairWithMaximumDeltaQ = null;
            Single        fTwoTimesEdgesInGraph           = 2F * iEdgesInGraph;

            while (iCommunity1Index < iCommunity1CommunityPairs ||
                   iCommunity2Index < iCommunity2CommunityPairs)
            {
                Int32 iCommunity1OtherCommunityID =
                    (iCommunity1Index < iCommunity1CommunityPairs) ?
                    oCommunity1Keys[iCommunity1Index] : Int32.MaxValue;

                Int32 iCommunity2OtherCommunityID =
                    (iCommunity2Index < iCommunity2CommunityPairs) ?
                    oCommunity2Keys[iCommunity2Index] : Int32.MaxValue;

                CommunityPair oNewCommunityPair = new CommunityPair();
                oNewCommunityPair.Community1 = oNewCommunity;

                if (iCommunity1OtherCommunityID == oCommunity2.ID)
                {
                    // This is an internal connection eliminated by the merge.
                    // Skip it.

                    iCommunity1Index++;
                    continue;
                }
                else if (iCommunity2OtherCommunityID == oCommunity1.ID)
                {
                    // This is an internal connection eliminated by the merge.
                    // Skip it.

                    iCommunity2Index++;
                    continue;
                }
                else if (iCommunity1OtherCommunityID == iCommunity2OtherCommunityID)
                {
                    // The other community is connected to both commmunity 1 and
                    // community 2.
                    //
                    // This is equation 10a from the paper "Finding Community
                    // Structure in Very Large Networks," by Clauset, Newman, and
                    // Moore.

                    oNewCommunityPair.Community2 =
                        oCommunity1Values[iCommunity1Index].Community2;

                    oNewCommunityPair.DeltaQ =
                        oCommunity1Values[iCommunity1Index].DeltaQ +
                        oCommunity2Values[iCommunity2Index].DeltaQ;

                    iCommunity1Index++;
                    iCommunity2Index++;
                }
                else if (iCommunity1OtherCommunityID < iCommunity2OtherCommunityID)
                {
                    // The other community is connected only to commmunity 1.
                    //
                    // This is equation 10b from the same paper.

                    Community oOtherCommunity =
                        oCommunity1Values[iCommunity1Index].Community2;

                    oNewCommunityPair.Community2 = oOtherCommunity;

                    Single fAj = oCommunity2.Degree / fTwoTimesEdgesInGraph;
                    Single fAk = oOtherCommunity.Degree / fTwoTimesEdgesInGraph;

                    oNewCommunityPair.DeltaQ =
                        oCommunity1Values[iCommunity1Index].DeltaQ -
                        2F * fAj * fAk;

                    iCommunity1Index++;
                }
                else
                {
                    // The other community is connected only to commmunity 2.
                    //
                    // This is equation 10c from the same paper.

                    Community oOtherCommunity =
                        oCommunity2Values[iCommunity2Index].Community2;

                    oNewCommunityPair.Community2 = oOtherCommunity;

                    Single fAi = oCommunity1.Degree / fTwoTimesEdgesInGraph;
                    Single fAk = oOtherCommunity.Degree / fTwoTimesEdgesInGraph;

                    oNewCommunityPair.DeltaQ =
                        oCommunity2Values[iCommunity2Index].DeltaQ -
                        2F * fAi * fAk;

                    iCommunity2Index++;
                }

                oNewCommunityCommunityPairs.Add(oNewCommunityPair.Community2.ID,
                                                oNewCommunityPair);

                Single fNewCommunityPairDeltaQ = oNewCommunityPair.DeltaQ;

                if (fNewCommunityPairDeltaQ > fMaximumDeltaQ)
                {
                    fMaximumDeltaQ = oNewCommunityPair.DeltaQ;
                    oCommunityPairWithMaximumDeltaQ = oNewCommunityPair;
                }

                // The other community is connected to one or both of the merged
                // communities.  Update it.

                oNewCommunityPair.Community2.OnMergedCommunities(
                    oCommunity1, oCommunity2, oNewCommunity,
                    fNewCommunityPairDeltaQ, oDeltaQMaxHeap);
            }

            oNewCommunity.CommunityPairWithMaximumDeltaQ =
                oCommunityPairWithMaximumDeltaQ;

            // Update the community list.

            oCommunities.Remove(oCommunity1);
            oCommunities.Remove(oCommunity2);
            oCommunities.AddLast(oNewCommunity);

            // Update the max heap.

            oDeltaQMaxHeap.Remove(oCommunity1);
            oDeltaQMaxHeap.Remove(oCommunity2);
            oDeltaQMaxHeap.Add(oNewCommunity, oNewCommunity.MaximumDeltaQ);
        }
Exemplo n.º 6
0
        CreateCommunities
        (
            IVertexCollection oVertices,
            IDGenerator oIDGenerator
        )
        {
            Debug.Assert(oVertices != null);
            Debug.Assert(oIDGenerator != null);
            AssertValid();

            // This is the list of communities.  Initially, there will be one
            // community for each of the graph's vertices.

            LinkedList <Community> oCommunities = new LinkedList <Community>();

            // This temporary dictionary is used to map a vertex ID to a community.
            // The key is the IVertex.ID and the value is the corresponding
            // Community object.

            Dictionary <Int32, Community> oVertexIDDictionary =
                new Dictionary <Int32, Community>(oVertices.Count);

            // First, create a community for each of the graph's vertices.  Each
            // community contains just the vertex.

            foreach (IVertex oVertex in oVertices)
            {
                Community oCommunity = new Community();

                Int32 iID = oIDGenerator.GetNextID();

                oCommunity.ID = iID;
                oCommunity.Vertices.Add(oVertex);

                // TODO: IVertex.AdjacentVertices includes self-loops.  Should
                // self-loops be eliminated everywhere, including here and within
                // the graph's total edge count?  Not sure how self-loops are
                // affecting the algorithm used by this class...

                oCommunity.Degree = oVertex.AdjacentVertices.Count;

                oCommunities.AddLast(oCommunity);
                oVertexIDDictionary.Add(oVertex.ID, oCommunity);
            }

            // Now populate each community's list of community pairs.

            foreach (Community oCommunity1 in oCommunities)
            {
                Debug.Assert(oCommunity1.Vertices.Count == 1);

                IVertex oVertex = oCommunity1.Vertices.First();

                SortedList <Int32, CommunityPair> oCommunityPairs =
                    oCommunity1.CommunityPairs;

                foreach (IVertex oAdjacentVertex in oVertex.AdjacentVertices)
                {
                    if (oAdjacentVertex == oVertex)
                    {
                        // Skip self-loops.

                        continue;
                    }

                    Community oCommunity2 =
                        oVertexIDDictionary[oAdjacentVertex.ID];

                    CommunityPair oCommunityPair = new CommunityPair();
                    oCommunityPair.Community1 = oCommunity1;
                    oCommunityPair.Community2 = oCommunity2;

                    oCommunityPairs.Add(oCommunity2.ID, oCommunityPair);
                }
            }

            return(oCommunities);
        }
Exemplo n.º 7
0
        TryCalculateClustersWakitaTsurumi
        (
            IGraph oGraph,
            BackgroundWorker oBackgroundWorker,
            out ICollection <Community> oGraphMetrics
        )
        {
            Debug.Assert(oGraph != null);
            AssertValid();

            IVertexCollection oVertices = oGraph.Vertices;
            Int32             iVertices = oVertices.Count;
            Int32             iEdges    = oGraph.Edges.Count;

            IDGenerator oIDGenerator = new IDGenerator(1);

            // Create and populate a community for each of the graph's vertices.

            LinkedList <Community> oCommunities =
                CreateCommunities(oVertices, oIDGenerator);

            oGraphMetrics = oCommunities;

            if (iVertices == 0 || iEdges == 0)
            {
                // There is no point in going any further.

                return(true);
            }

            // This max heap is used to keep track of the maximum delta Q value in
            // each community.  There is an element in the max heap for each
            // community.  The key is the Community and the value is the
            // Community's maximum delta Q.

            DeltaQMaxHeap oDeltaQMaxHeap = new DeltaQMaxHeap(iVertices);

            // Initialize all the delta Q values.

            InitializeDeltaQs(oCommunities, oDeltaQMaxHeap, iEdges);

            // Run the algorithm outlined in the Wakita/Tsurumi paper.

            BinaryHeapItem <Community, Single> oBinaryHeapItemWithMaximumDeltaQ;
            Int32 iMergeCycles = 0;

            // Retrieve the community pair with the largest delta Q.

            while (oDeltaQMaxHeap.TryGetTop(out oBinaryHeapItemWithMaximumDeltaQ))
            {
                // Check for cancellation and report progress every
                // MergeCyclesPerProgressReport calculations.

                if (
                    iMergeCycles % MergeCyclesPerProgressReport == 0
                    &&
                    !ReportProgressAndCheckCancellationPending(
                        iMergeCycles, iVertices, oBackgroundWorker)
                    )
                {
                    return(false);
                }

                Community oCommunityWithMaximumDeltaQ =
                    oBinaryHeapItemWithMaximumDeltaQ.Key;

                Single fMaximumGlobalDeltaQ =
                    oBinaryHeapItemWithMaximumDeltaQ.Value;

                if (fMaximumGlobalDeltaQ < 0)
                {
                    // Merging additional communities would yield worse results, so
                    // quit.

                    break;
                }

                // Merge the communities in the community pair with maximum
                // delta Q, update the maximum delta Q values for all communities,
                // and update the global max heap.

                CommunityPair oCommunityPairWithMaximumDeltaQ =
                    oCommunityWithMaximumDeltaQ.CommunityPairWithMaximumDeltaQ;

                MergeCommunities(oCommunities, oCommunityPairWithMaximumDeltaQ,
                                 oDeltaQMaxHeap, iEdges, oIDGenerator);

                iMergeCycles++;
            }

            return(true);
        }