Exemplo n.º 1
0
 /// <summary>To be documented.</summary>
 public static unsafe Result TriangleMeshBeginVertexBufferUpdateFB(this FBTriangleMesh thisApi, [Count(Count = 0)] TriangleMeshFB mesh, [Count(Count = 0)] Span <uint> outVertexCount)
 {
     // SpanOverloader
     return(thisApi.TriangleMeshBeginVertexBufferUpdateFB(mesh, ref outVertexCount.GetPinnableReference()));
 }
Exemplo n.º 2
0
 /// <summary>To be documented.</summary>
 public static unsafe Result CreateTriangleMeshFB(this FBTriangleMesh thisApi, [Count(Count = 0)] Session session, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <TriangleMeshCreateInfoFB> createInfo, [Count(Count = 0)] Span <TriangleMeshFB> outTriangleMesh)
 {
     // SpanOverloader
     return(thisApi.CreateTriangleMeshFB(session, in createInfo.GetPinnableReference(), ref outTriangleMesh.GetPinnableReference()));
 }