/// <summary>To be documented.</summary> public static unsafe Result TriangleMeshBeginVertexBufferUpdateFB(this FBTriangleMesh thisApi, [Count(Count = 0)] TriangleMeshFB mesh, [Count(Count = 0)] Span <uint> outVertexCount) { // SpanOverloader return(thisApi.TriangleMeshBeginVertexBufferUpdateFB(mesh, ref outVertexCount.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result CreateTriangleMeshFB(this FBTriangleMesh thisApi, [Count(Count = 0)] Session session, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <TriangleMeshCreateInfoFB> createInfo, [Count(Count = 0)] Span <TriangleMeshFB> outTriangleMesh) { // SpanOverloader return(thisApi.CreateTriangleMeshFB(session, in createInfo.GetPinnableReference(), ref outTriangleMesh.GetPinnableReference())); }