Exemplo n.º 1
0
        /// <summary>
        /// 同步动画
        /// </summary>
        /// <param name="type">类型</param>
        /// <param name="objId">对象id, 数字人时穿null</param>
        /// <param name="animId">动画id</param>
        public void SyncAnimation(SyncType type, string objId, int animId)
        {
            string     rid;
            MqttHelper mqttHelper = ChooseMqtt(type, out rid);

            if (mqttHelper == null)
            {
                return;
            }

            SyncAnim syncAnim = new SyncAnim();

            syncAnim.type = type;
            if (type == SyncType.VirtualMan)
            {
                syncAnim.id = this.uid;
            }
            else
            {
                syncAnim.id = objId;
            }
            syncAnim.amimid = animId;
            syncAnim.time   = TimeHelper.GetTimestamp();

            byte[] cmd = EncodeStruct <SyncAnim>(syncAnim);

            SendCmdMessage(mqttHelper, rid, NetCmdIdClient.SyncAnim, cmd);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Syncs the rotation.
        /// </summary>
        /// <returns>The rotation.</returns>
        /// <param name="targetId">Target identifier.</param>
        /// <param name="type">Type.</param>
        /// <param name="objId">Object identifier.</param>
        /// <param name="rotation">Rotation.</param>
        public void SyncRotation(string targetId, SyncType type, string objId, Vector3 rotation)
        {
            string     rid;
            MqttHelper mqttHelper = ChooseMqtt(type, out rid);

            if (mqttHelper == null)
            {
                return;
            }

            SyncRotate headRotate = new SyncRotate();

            headRotate.type = type;
            headRotate.id   = objId;
            headRotate.rx   = rotation.x;
            headRotate.ry   = rotation.y;
            headRotate.rz   = rotation.z;
            headRotate.time = TimeHelper.GetTimestamp();

            //Debug.Log("SyncRotation type:" + type + "objid:" + objId + " rot:" + rotation + " time:" + headRotate.time);
            if (_lastRotTime >= headRotate.time)
            {
                Debug.Log("SyncRotation 顺序错误 cur:" + headRotate.time + " last:" + _lastRotTime);
            }
            _lastRotTime = headRotate.time;
            byte[] cmd = EncodeStruct <SyncRotate>(headRotate);
            if (targetId == null)
            {
                SendCmdMessage(mqttHelper, rid, NetCmdIdClient.SyncRotate, cmd);
            }
            else
            {
                SendCmdMessage(mqttHelper, targetId, NetCmdIdClient.SyncRotate, cmd);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// 同步位置
        /// </summary>
        /// <param name="targetId">目标id</param>
        /// <param name="type">同步类型</param>
        /// <param name="objId">对象id</param>
        /// <param name="position">位置</param>
        public void SyncPosition(string targetId, SyncType type, string objId, Vector3 position)
        {
            string     rid;
            MqttHelper mqttHelper = ChooseMqtt(type, out rid);

            if (mqttHelper == null)
            {
                return;
            }

            SyncPos headPos = new SyncPos();

            headPos.type = type;
            headPos.id   = objId;
            headPos.px   = position.x;
            headPos.py   = position.y;
            headPos.pz   = position.z;
            headPos.time = TimeHelper.GetTimestamp();

            //Debug.Log("SyncPosition type:" + type + "objid:" + objId + " pos:" + position + " time:" + headPos.time);
            if (_lastPosTime >= headPos.time)
            {
                //Debug.Log("SyncPosition 顺序错误 cur:" + headPos.time + " last:" + _lastPosTime);
            }
            _lastPosTime = headPos.time;
            byte[] cmd = EncodeStruct <SyncPos>(headPos);
            if (targetId == null)
            {
                SendCmdMessage(mqttHelper, rid, NetCmdIdClient.SyncPos, cmd);
            }
            else
            {
                SendCmdMessage(mqttHelper, targetId, NetCmdIdClient.SyncPos, cmd);
            }
        }
Exemplo n.º 4
0
 public void TestAnim()
 {
     Debug.Log("TestAnim");
     NetHelper.Instance.TestJson();
     String[] p = new String[1];
     p[0] = "" + TimeHelper.GetTimestamp();
     SyncInterface.Instance.SyncOtherCmd("Test", p);
 }
Exemplo n.º 5
0
        IEnumerator UploadAnchor()
        {
            if (state != SpectatorViewState.Init)
            {
                this.anchorName = "anchor_" + TimeHelper.GetTimestamp().ToString("f1");
                WWWForm form = new WWWForm();
            #if !UNITY_EDITOR && UNITY_WSA
                form.AddBinaryData("file", GameAnchorManager.Instance.AnchorData, this.anchorName);
            #else
                byte[] anchordata = new byte[10000];
                for (int i = 0; i < 10000; i++)
                {
                    anchordata[i] = 6;
                }
                form.AddBinaryData("file", new byte[10000], this.anchorName);
            #endif
                form.AddField("rid", roomId);
                string          url     = "http://" + SyncInterface.Instance.MrServerAddress + ":" + ServerUrls.HttpPort;
                UnityWebRequest request = UnityWebRequest.Post(url + "/upload", form);
                request.SetRequestHeader("rid", roomId);
                yield return(request.Send());

                if (request.isNetworkError)
                {
                    print("Error: " + request.error);
                }
                else
                {
                    try
                    {
                        if (state == SpectatorViewState.AnchorUploading)
                        {
                            resp = JsonConvert.DeserializeObject <UploadAnchorResp>(request.downloadHandler.text);
                            NetHelper.Instance.UploadAnchorDone(resp.File.downloadpath, MrShareData._instance.FloorY);
                            SetStates(SpectatorViewState.AnchorPrepared);
                        }
                        else
                        {
                            Debug.Log("SV#UploadAnchor#Wrong State. Current State:" + state.ToString());
                        }
                    }
                    catch (Exception e)
                    {
                        print(e.ToString());
                    }
                    print("Request Response: " + request.downloadHandler.text);
                }
            }
        }
        void FixedUpdate()
        {
            if (IsLocolPlayer && clientType == ClientType.SpectatorViewHoloLens)
            {
                string uid = SpectatorViewManager._instance.getSpectatorViewPcId();
                if (uid == null)
                {
                    return;
                }


                double  curTime    = TimeHelper.GetTimestamp();
                Vector3 curPos     = mainCamTransform.position;
                bool    isNeedSync = (_lastSyncPos.Equals(Vector3.zero) || Vector3.Distance(_lastPos, curPos) > needSyncDistance);
                // 发送位置
                if ((curTime - _lastSyncPosTime) > needSyncTime || isNeedSync)
                {
                    head.position = mainCamTransform.position;

                    //同步相对于评审物体的坐标
                    Vector3 p = MrShareData._instance.RelativeTransform.InverseTransformPoint(head.position);

                    if (Math.Abs(p.x) > 20 || Math.Abs(p.y) > 20 || Math.Abs(p.z) > 20)
                    {
                        return;
                    }
                    _lastSyncPosTime = curTime;
                    _lastSyncPos     = curPos;

                    NetHelper.Instance.SyncPosition(uid, SyncType.VirtualMan, UserID, p);
                }
                Vector3 curRot = mainCamTransform.rotation.eulerAngles;

                isNeedSync = (_lastSyncRot.Equals(Vector3.zero) || Mathf.Abs(curRot.y - _lastSyncRot.y) > needSyncAngle);
                // 发送旋转
                if ((curTime - _lastSyncRotTime) > needSyncTime || isNeedSync)
                {
                    head.rotation = mainCamTransform.rotation;

                    //同步相对于评审物体的旋转
                    Vector3 r = head.localEulerAngles;

                    _lastSyncRotTime = curTime;
                    _lastSyncRot     = curRot;

                    NetHelper.Instance.SyncRotation(uid, SyncType.VirtualMan, UserID, r);
                }
            }
        }
        void Update()
        {
            if (!IsLocolPlayer)
            {
                // 更新位置
                if (headPisitionQueue.Count() > 0)
                {
                    // 包过多则丢包
                    if (headPisitionQueue.Count() > 60)
                    {
                        while (headPisitionQueue.Count() > 5)
                        {
                            headPisitionQueue.Dequeue();
                        }
                        _lastUpdatePosTime = 0;
                    }

                    PosBean pr = headPisitionQueue.Peek();
                    while ((pr.time - _lastUpdatePosTime) < 0 && headPisitionQueue.Count() > 0)
                    {
                        Debug.Log("错误顺序 curTime:" + pr.time + " lastTime:" + _lastUpdatePosTime);
                        headPisitionQueue.Dequeue();
                        pr = headPisitionQueue.Peek();
                    }

                    if (_lastUpdatePosTime == 0)
                    {
                        _lastUpdatePosTime = pr.time - 0.04;
                    }
                    double curTime = TimeHelper.GetTimestamp();
                    if ((curTime - _lastUpdatePosLocalTime) > ((pr.time - _lastUpdatePosTime) - 10))
                    {
                        //  Debug.Log("VirtualManPlayer qeuelen:" + headPisitionQueue.Count() + " curTime:" + curTime + " prTime:" + pr.time
                        //   + " localLerp:" + (curTime - _lastUpdateTime) + " reomteLerp:" + (pr.time - _lastPosTime) + " curPos:" + head.position);
                        pr = headPisitionQueue.Dequeue();

                        if (Math.Abs(FF(_lastPos.x) - FF(pr.pos.x)) < 0.2 &&
                            Math.Abs(FF(_lastPos.y) - FF(pr.pos.y)) < 0.2 &&
                            Math.Abs(FF(_lastPos.z) - FF(pr.pos.z)) < 0.2)
                        {
                        }
                        else
                        {
                            iTween.MoveTo(gameObject, MrShareData._instance.RelativeTransform.TransformPoint(pr.pos),
                                          (float)(pr.time - _lastUpdatePosTime) / 1000);
                        }
                        _lastPos                = pr.pos;
                        _lastUpdatePosTime      = pr.time;
                        _lastUpdatePosLocalTime = curTime;
                    }
                }

                // 更新姿态
                if (headRotationQueue.Count() > 0)
                {
                    // 包过多则丢包
                    if (headRotationQueue.Count() > 60)
                    {
                        while (headRotationQueue.Count() > 5)
                        {
                            headRotationQueue.Dequeue();
                        }
                        _lastUpdateRotTime = 0;
                    }

                    RotBean r = headRotationQueue.Peek();
                    while ((r.time - _lastUpdateRotTime) < 0 && headRotationQueue.Count() > 0)
                    {
                        Debug.Log("错误顺序 curTime:" + r.time + " lastTime:" + _lastUpdateRotTime);
                        headRotationQueue.Dequeue();
                        r = headRotationQueue.Peek();
                    }

                    if (_lastUpdateRotTime == 0)
                    {
                        _lastUpdateRotTime = r.time - 0.04;
                    }
                    double curTime = TimeHelper.GetTimestamp();
                    if ((curTime - _lastUpdateRotLocalTime) > ((r.time - _lastUpdateRotTime) - 10))
                    {
                        r = headRotationQueue.Dequeue();

                        if (FFR(_lastRot.x) == FFR(r.rot.x) && FFR(_lastRot.y) == FFR(r.rot.y) && FFR(_lastRot.z) == FFR(r.rot.z))
                        {
                        }
                        else
                        {
                            head.localEulerAngles = r.rot;
                        }
                        _lastRot = r.rot;

                        _lastUpdateRotTime      = r.time;
                        _lastUpdateRotLocalTime = curTime;
                    }
                }
            }
        }
Exemplo n.º 8
0
        void Update()
        {
            if (!IsLocolPlayer)
            {
                // 更新位置
                if (headPisitionQueue.Count() > 0)
                {
                    // 包过多则丢包
                    if (headPisitionQueue.Count() > 60)
                    {
                        while (headPisitionQueue.Count() > 5)
                        {
                            headPisitionQueue.Dequeue();
                        }
                        _lastUpdatePosTime = 0;
                    }

                    PosBean pr = headPisitionQueue.Peek();
                    while ((pr.time - _lastUpdatePosTime) < 0 && headPisitionQueue.Count() > 0)
                    {
                        Debug.Log("错误顺序 curTime:" + pr.time + " lastTime:" + _lastUpdatePosTime);
                        headPisitionQueue.Dequeue();
                        pr = headPisitionQueue.Peek();
                    }

                    if (_lastUpdatePosTime == 0)
                    {
                        _lastUpdatePosTime = pr.time - 0.04;
                    }
                    double curTime = TimeHelper.GetTimestamp();
                    if ((curTime - _lastUpdatePosLocalTime) > ((pr.time - _lastUpdatePosTime) - 10))
                    {
                        //  Debug.Log("VirtualManPlayer qeuelen:" + headPisitionQueue.Count() + " curTime:" + curTime + " prTime:" + pr.time
                        //   + " localLerp:" + (curTime - _lastUpdateTime) + " reomteLerp:" + (pr.time - _lastPosTime) + " curPos:" + head.position);
                        pr = headPisitionQueue.Dequeue();

                        Vector3 posHead = HoloWorldSync.Instance.WorldRoot.transform.TransformPoint(pr.pos);//MrShareData._instance.RelativeTransform.TransformPoint(pr.pos);
#if !UNITY_EDITOR && UNITY_IPHONE
                        posHead = new Vector3(posHead.x, MrShareData._instance.FloorY * 2, posHead.z);
#else
                        posHead = new Vector3(posHead.x, MrShareData._instance.FloorY, posHead.z);
#endif

                        iTween.MoveTo(head.gameObject, posHead, (float)(pr.time - _lastUpdatePosTime) / 1000);

                        body.localEulerAngles = new Vector3(0, head.localEulerAngles.y, 0);
#if !UNITY_EDITOR && UNITY_IPHONE
                        body.localPosition = new Vector3(head.localPosition.x, MrShareData._instance.FloorY * 2, head.localPosition.z);
#else
                        body.localPosition = new Vector3(head.localPosition.x, MrShareData._instance.FloorY, head.localPosition.z);
#endif
                        //                 Debug.Log ("VirtualManPlayer position:" + head.position.ToString() + " worldposition:" + HoloWorldSync.Instance.WorldRoot.transform.position.ToString() +
                        //" localScale:" + head.localScale.ToString() + " recvposition:" + pr.pos.ToString());

                        _lastPos                = pr.pos;
                        _lastUpdatePosTime      = pr.time;
                        _lastUpdatePosLocalTime = curTime;
                    }
                }

                // 更新姿态
                if (headRotationQueue.Count() > 0)
                {
                    // 包过多则丢包
                    if (headRotationQueue.Count() > 60)
                    {
                        while (headRotationQueue.Count() > 5)
                        {
                            headRotationQueue.Dequeue();
                        }
                        _lastUpdateRotTime = 0;
                    }

                    RotBean r = headRotationQueue.Peek();
                    while ((r.time - _lastUpdateRotTime) < 0 && headRotationQueue.Count() > 0)
                    {
                        Debug.Log("错误顺序 curTime:" + r.time + " lastTime:" + _lastUpdateRotTime);
                        headRotationQueue.Dequeue();
                        r = headRotationQueue.Peek();
                    }

                    if (_lastUpdateRotTime == 0)
                    {
                        _lastUpdateRotTime = r.time - 0.04;
                    }
                    double curTime = TimeHelper.GetTimestamp();
                    if ((curTime - _lastUpdateRotLocalTime) > ((r.time - _lastUpdateRotTime) - 10))
                    {
                        r = headRotationQueue.Dequeue();
                        head.localEulerAngles = r.rot;
                        body.localEulerAngles = new Vector3(0, head.localEulerAngles.y, 0);

                        _lastUpdateRotTime      = r.time;
                        _lastUpdateRotLocalTime = curTime;

                        //Debug.Log ("VirtualManPlayer localEulerAngles:" + head.localEulerAngles.ToString()
                        //	+ " body.localEulerAngles:" + body.localEulerAngles.ToString()
                        //	+ " recvrotation:" + r.rot.ToString());
                    }
                }

                // 更新动画
                if (animQueue.Count() > 0)
                {
                    AnimBean anim = animQueue.Dequeue();
                    VirtualManAnimatorChange(anim.animId);
                }
            }
            else
            {
                //走路动画

                if (canCheck)
                {
                    StartCoroutine(WalkCheck());
                }
            }
        }
Exemplo n.º 9
0
        void FixedUpdate()
        {
            if (IsLocolPlayer)
            {
                double  curTime    = TimeHelper.GetTimestamp();
                Vector3 curPos     = mainCamTransform.position;
                bool    isNeedSync = (_lastSyncPos.Equals(Vector3.zero) || Vector3.Distance(_lastPos, curPos) > needSyncDistance);
                // 发送位置
                if ((curTime - _lastSyncPosTime) > needSyncTime || isNeedSync)
                {
                    head.position      = mainCamTransform.position;
                    body.localPosition = new Vector3(head.localPosition.x, MrShareData._instance.FloorY, head.localPosition.z);


                    //同步相对于评审物体的坐标
                    //Vector3 p = MrShareData._instance.RelativeTransform.InverseTransformPoint(head.position);
                    Vector3 p = HoloWorldSync.Instance.WorldRoot.transform.InverseTransformPoint(head.position);

                    if (Math.Abs(p.x) > 20 || Math.Abs(p.y) > 20 || Math.Abs(p.z) > 20)
                    {
                        return;
                    }
                    _lastSyncPosTime = curTime;
                    _lastSyncPos     = curPos;

                    NetHelper.Instance.SyncPosition(SyncType.VirtualMan, UserID, p);
                }
                Vector3 curRot = mainCamTransform.rotation.eulerAngles;

                isNeedSync = (_lastSyncRot.Equals(Vector3.zero) || Mathf.Abs(curRot.y - _lastSyncRot.y) > needSyncAngle);
                // 发送旋转
                if ((curTime - _lastSyncRotTime) > needSyncTime || isNeedSync)
                {
                    head.rotation         = mainCamTransform.rotation;
                    body.localEulerAngles = new Vector3(0, head.localEulerAngles.y, 0);

                    //同步相对于评审物体的旋转
                    Vector3 r = head.localEulerAngles;

                    _lastSyncRotTime = curTime;
                    _lastSyncRot     = curRot;

                    NetHelper.Instance.SyncRotation(SyncType.VirtualMan, UserID, r);
                }

                // 发送动画
                int ani = -1;
                if (!isSit && MrShareData._instance.SourceDetected)
                {
                    MrShareData._instance.SourceDetected = false;
                    ani = (int)(ManAni.greet);
                    print("send greet");
                }
                else if (!isSit && head.transform.localPosition.y - MrShareData._instance.FloorY < 1.2f)
                {
                    isSit = true;
                    ani   = (int)(ManAni.sit);
                    print("send sit");
                }
                else if (isSit && head.transform.localPosition.y - MrShareData._instance.FloorY > 1.35f)
                {
                    isSit = false;
                    ani   = (int)(ManAni.sitstand);
                    print("send sitstand");
                }
                if (ani != -1)
                {
                    NetHelper.Instance.SyncAnimation(SyncType.VirtualMan, UserID, ani);
                }
            }

            // 显示视线
            if (!IsLocolPlayer)
            {
                RaycastHit hitInfo;
                if (Physics.Raycast(head.position, head.forward, out hitInfo, 10, 1 << 10))
                {
                    //Debug.DrawLine(head.localPosition, hitInfo.point,Color.red);//划出射线,只有在scene视图中才能看到
                    hitPoint   = hitInfo.point;
                    lr.enabled = true;
                    UpadateLaser();
                    offsetX -= 0.05f;
                    laserMat.SetTextureOffset("_MainTex", new Vector2(offsetX, 0));
                }
                else
                {
                    lr.enabled = false;
                }
            }
        }
Exemplo n.º 10
0
 public void Test(string time)
 {
     Debug.Log("VM#Test");
     ShowLog._instance.Log("recv log time:" + time + " cur:" + TimeHelper.GetTimestamp() + "");
 }
Exemplo n.º 11
0
        public void TestPosRot()
        {
            Debug.Log("TestPosRot");
            string uid = "testposrotuserid_" + (int)ClientType.Hololens;

            if (posRotLooping)
            {
                posRotLooping = false;


                OperationBean op = new OperationBean();
                op.op    = OperationBean.OpId.UserLeave;
                op.param = uid;
                operationQueue.Enqueue(op);
            }
            else
            {
                posRotLooping = true;
                OperationBean op = new OperationBean();
                op.op    = OperationBean.OpId.UserEnter;
                op.param = uid;
                operationQueue.Enqueue(op);


                new Task(async() =>
                {
                    while (posRotLooping)
                    {
                        VirtualManPlayer player;
                        PlayerUserList.TryGetValue(uid, out player);
                        if (player)
                        {
                            if (testx > 5)
                            {
                                moveLeft = true;
                                player.onRecvAnimation((int)VirtualManPlayer.ManAni.walk, TimeHelper.GetTimestamp());
                                player.onRecvAnimation((int)VirtualManPlayer.ManAni.sit, TimeHelper.GetTimestamp());
                                NetHelper.Instance.SyncAnimation(SyncType.VirtualMan, this.mineUid,
                                                                 (int)VirtualManPlayer.ManAni.walk);
                                NetHelper.Instance.SyncAnimation(SyncType.VirtualMan, this.mineUid,
                                                                 (int)VirtualManPlayer.ManAni.sit);
                            }
                            if (testx < -5)
                            {
                                moveLeft = false;
                                player.onRecvAnimation((int)VirtualManPlayer.ManAni.sitstand,
                                                       TimeHelper.GetTimestamp());
                                player.onRecvAnimation((int)VirtualManPlayer.ManAni.greet, TimeHelper.GetTimestamp());
                                NetHelper.Instance.SyncAnimation(SyncType.VirtualMan, this.mineUid,
                                                                 (int)VirtualManPlayer.ManAni.sitstand);
                                NetHelper.Instance.SyncAnimation(SyncType.VirtualMan, this.mineUid,
                                                                 (int)VirtualManPlayer.ManAni.sitstand);
                            }


                            if (moveLeft)
                            {
                                testx -= 0.1f;
                            }
                            else
                            {
                                testx += 0.1f;
                            }

                            player.OnRecvPosition(new Vector3(testx, 0, 0), TimeHelper.GetTimestamp());
                            player.OnRecvRotation(new Vector3(-1, 0, 0), TimeHelper.GetTimestamp());
                            NetHelper.Instance.SyncPosition(SyncType.VirtualMan, mineUid, new Vector3(testx, 0, 0));
                            NetHelper.Instance.SyncRotation(SyncType.VirtualMan, mineUid, new Vector3(1, 0, 0));
                        }
                        await Task.Delay(40);
                    }
                }).Start();
            }
        }