Exemplo n.º 1
0
        public static void DrawTrackUnit(OpenGL gl)
        {
            gl.SetColor(Color.Black);
            gl.SetColor(42, 42, 42, true);
            gl.Rotate(Vector3.UnitY * -90, true);

            // основная плашка
            gl.DrawParallelepiped(new Vector3(TrackUnitWidth, TrackUnitThickness, TrackUnitLength), true);

            // передние соединительные звенья
            gl.DoTranslate(Vector3.UnitX * TrackUnitConnectorWidth, true);
            gl.Repeat(() =>
            {
                var edges = new Vector3(TrackUnitConnectorWidth, TrackUnitThickness, -TrackUnitConnectorLength);
                gl.DrawParallelepiped(edges, true);
            }, 4, Vector3.UnitX * TrackUnitConnectorWidth * 2, Vector3.Zero);

            gl.UndoTranslation();
            // задние соединители
            gl.DoTranslate(Vector3.UnitZ * TrackUnitLength, true);
            gl.Repeat(() =>
            {
                var edges = new Vector3(TrackUnitConnectorWidth, TrackUnitThickness, TrackUnitConnectorLength);
                gl.DrawParallelepiped(edges, true);
            }, 5, Vector3.UnitX * TrackUnitConnectorWidth * 2, Vector3.Zero);

            gl.UndoTranslation();
            gl.UndoRotation();
            gl.SetColor(Color.Black, true);
        }
Exemplo n.º 2
0
        private static void DrawHatch(OpenGL gl, Texture texture)
        {
            const float hatchWidth           = TurretTopFrontWidth;
            const float hatchLength          = 2.5f;
            const float hatchThickness       = .1f;
            const float hatchFastenersWidth  = .3f;
            const float hatchFastenersLength = .5f;

            texture.Bind(gl);

            gl.DrawParallelepiped(new Vector3(hatchLength, hatchThickness, hatchWidth), true, true);

            // крепления
            gl.DoTranslate(hatchLength, 0, hatchFastenersWidth, true);
            gl.Repeat(() =>
            {
                gl.DrawParallelepiped(
                    new Vector3(hatchFastenersLength, hatchThickness, hatchFastenersWidth),
                    true);
            }, 2, Vector3.UnitZ * (hatchWidth - hatchFastenersWidth * 3), Vector3.Zero);
        }
Exemplo n.º 3
0
        private static void DrawCabinet(OpenGL gl)
        {
            // середина (кабина)
            gl.DoTranslate(-BumperLength, 0, BaseWidth / 2f, true);

            // передняя и задняя наклонные
            gl.Repeat(() =>
            {
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.UnitZ * (-CabinetBottomWidth / 2));
                    gl.Vertex(Vector3.UnitZ * (CabinetBottomWidth / 2));
                    gl.Vertex(-CabinetSlopeLength, CabinetHeight, CabinetTopWidth / 2);
                    gl.Vertex(-CabinetSlopeLength, CabinetHeight, -CabinetTopWidth / 2);
                });
            }, 2, Vector3.UnitX * -BaseLength, Vector3.UnitY * 180);

            // боковые наклонные
            var zDiff = 1;

            gl.Repeat(() =>
            {
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.UnitZ * (CabinetBottomWidth / 2 * zDiff));
                    gl.Vertex(-BaseLength, 0, CabinetBottomWidth / 2 * zDiff);
                    gl.Vertex(-(BaseLength - CabinetSlopeLength), CabinetHeight, CabinetTopWidth / 2 * zDiff);
                    gl.Vertex(-CabinetSlopeLength, CabinetHeight, CabinetTopWidth / 2 * zDiff);
                });
                zDiff = -1;
            }, 2, Vector3.Zero, Vector3.Zero);

            // крышка
            gl.Draw(BeginMode.Polygon, () =>
            {
                gl.Vertex(-CabinetSlopeLength, CabinetHeight, CabinetTopWidth / 2);
                gl.Vertex(-(BaseLength - CabinetSlopeLength), CabinetHeight, CabinetTopWidth / 2);
                gl.Vertex(-(BaseLength - CabinetSlopeLength), CabinetHeight, -CabinetTopWidth / 2);
                gl.Vertex(-CabinetSlopeLength, CabinetHeight, -CabinetTopWidth / 2);
            });

            // задние коробки
            gl.DoTranslate(-(BaseLength + 0.8f), 0, CabinetBottomWidth / 2, true);

            gl.Repeat(() =>
            {
                gl.DrawParallelepiped(new Vector3(BackBoxLength, BackBoxHalfHeight, -BackBoxWidth), true);

                gl.DoTranslate(Vector3.UnitY * BackBoxHalfHeight, true);
                gl.DrawParallelepiped(new Vector3(BackBoxTopLength, BackBoxTopHeight, -BackBoxWidth), true);

                gl.DoTranslate(Vector3.UnitX * BackBoxTopLength, true);

                gl.Repeat(() =>
                {
                    gl.Draw(BeginMode.Polygon, () =>
                    {
                        gl.Vertex(Vector3.Zero);
                        gl.Vertex(Vector3.UnitY * BackBoxTopHeight);
                        gl.Vertex(Vector3.UnitX * (BackBoxLength - BackBoxTopLength));
                    });
                }, 2, Vector3.UnitZ * -BackBoxWidth, Vector3.Zero);

                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.UnitY * BackBoxTopHeight);
                    gl.Vertex(0, BackBoxTopHeight, -BackBoxWidth);
                    gl.Vertex(BackBoxLength - BackBoxTopLength, 0, -BackBoxWidth);
                    gl.Vertex(BackBoxLength - BackBoxTopLength, 0, 0);
                });

                gl.UndoTranslation(2);
            }, 2, Vector3.UnitZ * -(CabinetBottomWidth - BackBoxWidth), Vector3.Zero);

            gl.UndoTranslation();
        }
Exemplo n.º 4
0
        private static void DrawBase(OpenGL gl)
        {
            // Основа (низ)
            gl.Color(Color.DarkGreen);
            gl.DrawParallelepiped(new Vector3(BaseLength, BaseHeight, BaseWidth));

            // угловой бампер
            gl.DoTranslate(Vector3.UnitX * BaseLength, true);
            gl.SetColor(Color.Green);

            var plateAngle = (float)(Math.Atan2(BumperMiddleHeight, BumperLength) / Math.PI * 180);

            gl.Repeat(() =>
            {
                //верх и ниж пластины
                gl.Repeat(() =>
                {
                    gl.Draw(BeginMode.Polygon, () =>
                    {
                        gl.Vertex(Vector3.Zero);
                        gl.Vertex(BumperLength, BumperMiddleHeight);
                        gl.Vertex(BumperLength, BumperMiddleHeight, BaseWidth);
                        gl.Vertex(Vector3.UnitZ * BaseWidth);
                    });
                }, 2, Vector3.UnitY * BaseHeight, Vector3.UnitZ * -plateAngle * 2);

                // стенки
                gl.Repeat(() =>
                {
                    gl.Draw(BeginMode.Triangles, () =>
                    {
                        gl.Vertex(Vector3.Zero);
                        gl.Vertex(BumperLength, BumperMiddleHeight);
                        gl.Vertex(Vector3.UnitY * BaseHeight);
                    });
                }, 2, Vector3.UnitZ * BaseWidth, Vector3.Zero);
            }, 2, new Vector3(-BaseLength, 0, BaseWidth), Vector3.UnitY * 180);

            // крылья
            gl.Translate(BumperLength, BaseHeight, 0);

            var zDiff = 0f;

            gl.Repeat(() =>
            {
                // верхняя пластина
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.Zero);
                    gl.Vertex(-(BumperLength + BaseLength), 0);
                    gl.Vertex(-(BumperLength + BaseLength), 0, -WingsWidth);
                    gl.Vertex(0, 0, -WingsWidth);
                });

                // передняя наклонная
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.Zero);
                    gl.Vertex(Vector3.UnitZ * -WingsWidth);
                    gl.Vertex(FrontWingsLength, -FrontWingsHeight, -WingsWidth);
                    gl.Vertex(FrontWingsLength, -FrontWingsHeight);
                });

                // задняя наклонная
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.Zero);
                    gl.Vertex(-BumperLength, -BumperMiddleHeight, 0);
                    gl.Vertex(-BumperLength, -BumperMiddleHeight, -WingsWidth);
                    gl.Vertex(Vector3.UnitZ * -WingsWidth);
                }, Vector3.UnitX * -(BaseLength + BumperLength), Vector3.Zero);

                // передние стенки крыльев
                gl.Draw(BeginMode.Polygon, () =>
                {
                    gl.Vertex(Vector3.UnitZ * zDiff);
                    gl.Vertex(FrontWingsLength, -FrontWingsHeight, zDiff);
                    gl.Vertex(0, -FrontWingsHeight, zDiff);
                    gl.Vertex(-BumperLength, 0, zDiff);
                });
                zDiff = -WingsWidth;
            }, 2, Vector3.UnitZ * (BaseWidth + WingsWidth), Vector3.Zero);
        }