Exemplo n.º 1
0
 /// <summary>	
 /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size.  	
 /// </summary>	
 /// <remarks>	
 /// Regardless of whether a size is initially specified, the layer automatically resizes as needed.	
 /// </remarks>	
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param>
 /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged>
 public Layer(RenderTarget renderTarget, DrawingSizeF? size) : base(IntPtr.Zero)
 {
     renderTarget.CreateLayer(size, this);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size.
 /// </summary>
 /// <remarks>
 /// Regardless of whether a size is initially specified, the layer automatically resizes as needed.
 /// </remarks>
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param>
 /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged>
 public Layer(RenderTarget renderTarget, Size2F?size) : base(IntPtr.Zero)
 {
     renderTarget.CreateLayer(size, this);
 }