/// <summary> /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size. /// </summary> /// <remarks> /// Regardless of whether a size is initially specified, the layer automatically resizes as needed. /// </remarks> /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param> /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param> /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged> public Layer(RenderTarget renderTarget, DrawingSizeF? size) : base(IntPtr.Zero) { renderTarget.CreateLayer(size, this); }
/// <summary> /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size. /// </summary> /// <remarks> /// Regardless of whether a size is initially specified, the layer automatically resizes as needed. /// </remarks> /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param> /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param> /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged> public Layer(RenderTarget renderTarget, Size2F?size) : base(IntPtr.Zero) { renderTarget.CreateLayer(size, this); }