private void User_StateChanged(UserClient Sender, bool Connected) { if (Connected == true) { this.Connected = 2; } else { this.Connected = 1; } }
private void SetUser() { try { User.Dispose(); } catch { } User = new UserClient { KeepAlive = true, BufferSize = 32768, MaxPacketSize = 1048576 }; }
private void User_ExceptionThrown(UserClient Sender, Exception Ex) { Connected = -1; }