Exemplo n.º 1
0
        static void acceptClientThread(Object obj)
        {
            Socket s = obj as Socket;

            int ID = 1;

            while (quit == false)
            {
                var newClientSocket = s.Accept();

                var myThread = new Thread(clientReceiveThread);
                myThread.Start(new ReceiveThreadLaunchInfo(ID, newClientSocket));

                ID++;

                lock (clientDictionary)
                {
                    String clientName = "client" + clientID;
                    clientDictionary.Add(clientName, newClientSocket);
                    Thread.Sleep(500);
                    var player = new Player
                    {
                        dungeonRef = dungeon
                    };
                    player.Init();
                    PlayerList.Add(player);
                    clientID++;
                }
            }
        }
        static void createNewUser(string username)
        {
            var player = new Player
            {
                username = username
            };

            player.Init(conn);
            Console.WriteLine("user created");
        }
Exemplo n.º 3
0
        static void acceptClientThread(Object obj)
        {
            Socket s  = obj as Socket;
            int    ID = 1;

            while (true)
            {
                var newClientSocket = s.Accept();

                var myThread = new Thread(clientReceiveThread);
                myThread.Start(new ReceiveThreadLaunchInfo(ID, newClientSocket));

                lock (clientDictionary)
                {
                    String clientName = "client" + ID;
                    clientDictionary.Add(clientName, newClientSocket);
                    Console.WriteLine(clientName + ": Connected");
                    var player = new Player
                    {
                        dungeonRef = dungeon,
                        playerName = "Player" + ID,
                        clientID   = clientName
                    };
                    player.Init();
                    PlayerList.Add(player);

                    var dungeonResult = dungeon.DungeonInfo(player, true);

                    lock (outMessages)
                    {
                        outMessages.AddLast(clientName + ":" + dungeonResult);
                    }

                    //lock (outMessages)
                    //{
                    //    foreach (KeyValuePair<String, Socket> client in clientDictionary)
                    //    {
                    //        outMessages.AddLast(client.Key + ":" + dungeonResult);
                    //    }
                    //}
                    //Thread.Sleep(500);
                    ID++;
                }
            }
        }
Exemplo n.º 4
0
        static void acceptClientThread(Object obj)
        {
            Socket s = obj as Socket;

            int ID = 1;

            while (quit == false)
            {
                var newClientSocket = s.Accept();

                var myThread = new Thread(clientReceiveThread);
                myThread.Start(new ReceiveThreadLaunchInfo(ID, newClientSocket));

                lock (clientDictionary)
                {
                    String clientName = "client" + ID;
                    clientDictionary.Add(clientName, newClientSocket);
                    var player = new Player
                    {
                        dungeonRef = dungeon,
                        playerName = "Player" + ID,
                        clientName = clientName
                    };

                    player.Init();
                    PlayerList.Add(player);


                    var dungeonResult = dungeon.GiveInfo(player);

                    lock (outgoingMessages)
                    {
                        outgoingMessages.AddLast(clientName + ":" + dungeonResult);
                    }
                }
                ID++;
            }
        }
Exemplo n.º 5
0
        static void acceptClientThread(Object obj)
        {
            Socket s = obj as Socket;

            int ID = 0;

            while (quit == false)
            {
                var newClientSocket = s.Accept();
                var myThread        = new Thread(clientReceiveThread);

                myThread.Start(new ReceiveThreadLaunchInfo(ID, newClientSocket));

                lock (clientDictionary)
                {
                    String playerID = "client" + ID;
                    clientDictionary.Add(playerID, newClientSocket);
                    var player = new Player
                    {
                        dungeonRef = dungeon
                    };

                    player.Init();
                    PlayerList.Add(player);


                    var dungeonResult = dungeon.RoomInfo(player);

                    lock (outgoingMessages)
                    {
                        outgoingMessages.AddLast(playerID + ":" + dungeonResult);
                    }

                    ID++;//Iterates on ID as to not leave players with the same ID
                }
            }
        }