public override void WriteUInt32(System.UInt32 value)
 {
     Write(Pack32._uPack32(value, true));
 }
 public override System.UInt32 ReadUInt32()
 {
     return(Pack32._uPack32(m_File.ReadUInt32(), false));
 }
 public override void WriteUInt32(uint value)
 {
     m_Bin.Write(Pack32._uPack32(value, true));
     OnWrite();
 }