public override void WriteUInt32(System.UInt32 value) { Write(Pack32._uPack32(value, true)); }
public override System.UInt32 ReadUInt32() { return(Pack32._uPack32(m_File.ReadUInt32(), false)); }
public override void WriteUInt32(uint value) { m_Bin.Write(Pack32._uPack32(value, true)); OnWrite(); }