public TAcceptGump(TSystemStone stone, Mobile target, Mobile from, TJoinGump g)
            : base(0, 0)
        {
            m_Stone  = stone;
            m_Sender = from;
            m_Gump   = g;

            this.Closable   = false;
            this.Disposable = false;
            this.Dragable   = true;
            this.Resizable  = false;
            this.AddPage(0);
            this.AddBackground(152, 167, 295, 134, 9270);
            this.AddAlphaRegion(163, 177, 273, 113);
            this.AddHtml(162, 194, 274, 20, "<baseFONT color='lime'><CENTER>" + from.Name, (bool)false, (bool)false);
            this.AddLabel(168, 211, 100, @"has requested that you join their team for");
            this.AddLabel(193, 232, 100, @"the tournament. Will you accept?");
            this.AddButton(227, 259, 247, 248, (int)Buttons.btnOK, GumpButtonType.Reply, 0);
            this.AddButton(305, 259, 242, 241, (int)Buttons.btnCancel, GumpButtonType.Reply, 0);
        }
Exemplo n.º 2
0
		public TAcceptGump(TSystemStone stone, Mobile target, Mobile from, TJoinGump g)
			: base( 0, 0 )
		{
			m_Stone = stone;
			m_Sender = from;
			m_Gump = g;

			this.Closable=false;
			this.Disposable=false;
			this.Dragable=true;
			this.Resizable=false;
			this.AddPage(0);
			this.AddBackground(152, 167, 295, 134, 9270);
			this.AddAlphaRegion(163, 177, 273, 113);
			this.AddHtml( 162, 194, 274, 20, "<baseFONT color='lime'><CENTER>" + from.Name, (bool)false, (bool)false);
			this.AddLabel(168, 211, 100, @"has requested that you join their team for");
			this.AddLabel(193, 232, 100, @"the tournament. Will you accept?");
			this.AddButton(227, 259, 247, 248, (int)Buttons.btnOK, GumpButtonType.Reply, 0);
			this.AddButton(305, 259, 242, 241, (int)Buttons.btnCancel, GumpButtonType.Reply, 0);
		}
Exemplo n.º 3
0
			public TInviteTarget(TSystemStone stone, TJoinGump g) : base(12, false, TargetFlags.None)
			{
				m_Stone = stone;
				m_Gump = g;
			}
 public TInviteTarget(TSystemStone stone, TJoinGump g) : base(12, false, TargetFlags.None)
 {
     m_Stone = stone;
     m_Gump  = g;
 }