Exemplo n.º 1
0
        public void SpawnShip()
        {
            BaseGalleon gal;

            if (this is PirateCaptain)
            {
                gal = new OrcishGalleon(Direction.North);
            }
            else if (Map == Map.Tokuno)
            {
                gal = new TokunoGalleon(Direction.North);
            }
            else
            {
                gal = new GargishGalleon(Direction.North);
            }

            var p   = Location;
            Map map = Map;

            // Move this sucka out of the way!
            Internalize();

            if (gal.CanFit(p, map, gal.ItemID))
            {
                gal.Owner = this;
                gal.MoveToWorld(p, map);
                m_Galleon = gal;

                Server.Engines.Quests.BountyQuestSpawner.FillHold(m_Galleon);
                MoveToWorld(new Point3D(p.X, p.Y - 1, gal.Z + gal.ZSurface), map);

                int crewCount = Utility.RandomMinMax(3, 5);

                for (int j = 0; j < crewCount; j++)
                {
                    Mobile crew = new PirateCrew();

                    if (j == 0 && this is PirateCaptain)
                    {
                        crew.Title = "the orc captain";
                    }

                    AddToCrew(crew);
                    crew.MoveToWorld(new Point3D(gal.X + Utility.RandomList(-1, 1), gal.Y + Utility.RandomList(-1, 0, 1), gal.ZSurface), map);
                }

                gal.AutoAddCannons(this);

                return;
            }
            else
            {
                gal.Delete();
                Delete();
            }
        }
Exemplo n.º 2
0
        /*public override bool OnBeforeDeath()
         * {
         *
         *      return base.OnBeforeDeath();
         * }*/

        public void SpawnCrew()
        {
            Defrag();
            int family = m_crew.Count;

            if (family >= crewCount)
            {
                return;
            }

            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int hr = (int)((this.RangeHome + 1) / 2);

            for (int i = family; i < crewCount; ++i)
            {
                PirateCrew crew = new PirateCrew();

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(5) - 1;
                    int y = Y + Utility.Random(5) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                crew.master    = this;
                crew.Team      = this.Team;
                crew.Home      = this.Location;
                crew.RangeHome = (hr > 4 ? 4 : hr);

                crew.MoveToWorld(loc, map);
                m_crew.Add(crew);
            }
        }
Exemplo n.º 3
0
        public void SpawnPirate(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
            {
                return;
            }

            int pirates = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is PirateCrew)
                {
                    ++pirates;
                }
            }

            if (pirates < 10 && Utility.RandomDouble() <= 0.25)
            {
                BaseCreature PirateCrew = new PirateCrew();

                Point3D loc           = target.Location;
                bool    validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = target.X + Utility.Random(3) - 1;
                    int y = target.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                PirateCrew.MoveToWorld(loc, map);

                PirateCrew.Combatant = target;
            }
        }
Exemplo n.º 4
0
        public void Defrag()
        {
            for (int i = 0; i < m_crew.Count; ++i)
            {
                try
                {
                    object o = m_crew[i];

                    PirateCrew crew = o as PirateCrew;

                    if (crew == null || !crew.Alive)
                    {
                        m_crew.RemoveAt(i);
                        --i;
                    }
                }
                catch {}
            }
        }
Exemplo n.º 5
0
		public void SpawnPirate( Mobile target )
		{
			Map map = target.Map;

			if ( map == null )
				return;

			int pirates = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
			{
                if (m is PirateCrew)
                    ++pirates;
			}

			if ( pirates < 10 && Utility.RandomDouble() <= 0.25)
			{
                BaseCreature PirateCrew = new PirateCrew();

				Point3D loc = target.Location;
				bool validLocation = false;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = target.X + Utility.Random( 3 ) - 1;
					int y = target.Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

                PirateCrew.MoveToWorld(loc, map);

                PirateCrew.Combatant = target;
			}
		}
Exemplo n.º 6
0
		public override void OnThink()
		{

        #region Pirate Can Say Random Phrases From A [.txt] File

        if (DateTime.Now >= nextAbilityTime && Combatant == null && active == true)
        {
            nextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(4, 6));

            if (text == null)
            {
                try
            {
                text = new StreamReader(path, System.Text.Encoding.Default, false);
            }
                catch { }
            }
                Talk();
                Emote();
            }

        #endregion Pirate Can Say Random Phrases From A [.txt] File

  		if(boatspawn == false)
  		{
			Map map = this.Map;
  			if ( map == null )
  				return;			
			this.Z = 0;
            m_PirateShip_Boat = new PirateShip_Boat();
  			Point3D loc = this.Location;
  			Point3D loccrew = this.Location;

			loc = new Point3D( this.X, this.Y-1, this.Z-5 );
			loccrew = new Point3D( this.X, this.Y-1, this.Z+1 );

            m_PirateShip_Boat.MoveToWorld(loc, map);
            boatspawn = true;
        
			for(int i = 0; i < 5; ++i)
			{
                PirateCrew m_PirateCrew = new PirateCrew();
                m_PirateCrew.MoveToWorld(loccrew, map); 
			}
		}
		
		base.OnThink();
		if ( DateTime.Now < m_NextPickup )
			return;

        if (m_PirateShip_Boat == null)
		{
			return;
		} 

		m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 1, 2 ) );

        enemydirection = Direction.North;
		foreach ( Item enemy in this.GetItemsInRange( 200 ) )
		{
            if (enemy is BaseBoat && enemy != m_PirateShip_Boat && !(enemy is PirateShip_Boat))
			{
				List<Mobile> targets = new List<Mobile>();
				IPooledEnumerable eable = enemy.GetMobilesInRange( 16 );

				foreach ( Mobile m in eable )
				{
					if ( m is PlayerMobile )
						targets.Add( m );
				}
				eable.Free();
				if ( targets.Count > 0 )
				{
                    m_enemyboat = enemy as BaseBoat;
                    enemydirection = this.GetDirectionTo(m_enemyboat);
					break;
				}
			} 
		}
        if (m_enemyboat == null)
		{
			return;
		}

        if (m_PirateShip_Boat != null && m_enemyboat != null)
		{
            if (m_PirateShip_Boat != null && (enemydirection == Direction.North) && m_PirateShip_Boat.Facing != Direction.North)
			{
                m_PirateShip_Boat.Facing = Direction.North;
			}
            else if (m_PirateShip_Boat != null && (enemydirection == Direction.South) && m_PirateShip_Boat.Facing != Direction.South)
			{
                m_PirateShip_Boat.Facing = Direction.South;
			}
            else if (m_PirateShip_Boat != null && (enemydirection == Direction.East || enemydirection == Direction.Right || enemydirection == Direction.Down) && m_PirateShip_Boat.Facing != Direction.East)
			{
                m_PirateShip_Boat.Facing = Direction.East;
			}
            else if (m_PirateShip_Boat != null && (enemydirection == Direction.West || enemydirection == Direction.Left || enemydirection == Direction.Up) && m_PirateShip_Boat.Facing != Direction.West)   
			{
                m_PirateShip_Boat.Facing = Direction.West;
			}
            m_PirateShip_Boat.StartMove(Direction.North, true);

            if (m_PirateShip_Boat != null && this.InRange(m_enemyboat, 10) && m_PirateShip_Boat.IsMoving == true)
			{
                m_PirateShip_Boat.StopMove(false);
			}
		}
		else
		{
            if (m_PirateShip_Boat != null && m_PirateShip_Boat.IsMoving == true)
			{
                m_PirateShip_Boat.StopMove(false);
			}
		}
		}
Exemplo n.º 7
0
        public void SpawnPirateAndGalleon(SpawnZone zone, Map map)
        {
            SpawnDefinition def = m_Zones[zone];

            if (map != Map.Internal && map != null)
            {
                Rectangle2D rec = def.SpawnRegion;
                OrcishGalleon gal = new OrcishGalleon(Direction.North);
                PirateCaptain pirate = new PirateCaptain(gal);
                pirate.Zone = zone;
                gal.Owner = pirate;
                FillHold(gal);
                Point3D p = Point3D.Zero;
                bool spawned = false;
                for(int i = 0; i < 25; i++)
                {
                    int x = Utility.Random(rec.X, rec.Width);
                    int y = Utility.Random(rec.Y, rec.Height);
                    p = new Point3D(x, y, -5);

                    if (gal.CanFit(p, map, gal.ItemID))
                    {
                        spawned = true;
                        break;
                    }
                }

                if (!spawned)
                {
                    gal.Delete();
                    pirate.Delete();
                    return;
                }

                int gold = Utility.RandomMinMax(GoldRange[0], GoldRange[1]);
                gal.MoveToWorld(p, map);
                gal.AutoAddCannons(pirate);
                pirate.MoveToWorld(new Point3D(gal.X, gal.Y - 1, gal.ZSurface), map);

                int crewCount = Utility.RandomMinMax(3, 5);

                for (int i = 0; i < crewCount; i++)
                {
                    Mobile crew = new PirateCrew();

                    if (i == 0)
                        crew.Title = "the orc captain";

                    pirate.AddToCrew(crew);
                    crew.MoveToWorld(new Point3D(gal.X + Utility.RandomList(-1, 1), gal.Y + Utility.RandomList(-1, 0, 1), gal.ZSurface), map);
                }

                Point2D[] course = def.GetRandomWaypoints();
                gal.BoatCourse = new BoatCourse(gal, new List<Point2D>(def.GetRandomWaypoints()));

                gal.NextNavPoint = 0;
                gal.StartCourse(false, false);
                /*MapItem mapItem = new MapItem(map);

                if (map == Map.Tokuno)
                    mapItem.SetDisplay(5, 5, 1448 - 32, 1448 - 10, 400, 400);
                else
                    mapItem.SetDisplay(5, 5, 5120 - 32, 4096 - 10, 400, 400);

                for (int i = 0; i < course.Length; i++)
                    mapItem.AddWorldPin(course[i].X, course[i].Y);

                pirate.Backpack.DropItem(mapItem);

                gal.MapItem = mapItem;*/

                //mapItem.Name = "Pirate Map";

                //if (0.90 > Utility.RandomDouble())
                //    mapItem.Movable = false;

                m_Bounties.Add(pirate, gold);
                m_ActiveZones[zone].Add(pirate);
            }
        }
Exemplo n.º 8
0
		public override void OnThink()
		{
  		    if(boatspawn == false)
  		    {
			    Map map = this.Map;
  			    if ( map == null )
  				    return;			
			    this.Z = 0;
                m_PirateShip_Boat = new PirateShip_Boat();
  			    Point3D loc = this.Location;
  			    Point3D loccrew = this.Location;

			    loc = new Point3D( this.X, this.Y-1, Map.GetAverageZ(this.X, this.Y));
         	            loccrew = new Point3D( this.X, this.Y-1, loc.Z+1 );

                m_PirateShip_Boat.MoveToWorld(loc, map);
                boatspawn = true;
        
			    for(int i = 0; i < 5; ++i)
			    {
                    PirateCrew m_PirateCrew = new PirateCrew();
                    m_PirateCrew.MoveToWorld(loccrew, map); 
			    }
		    }
		
		    base.OnThink();
		    if ( DateTime.UtcNow < m_NextPickup )
			    return;

            if (m_PirateShip_Boat == null)
		    {
			    return;
		    } 

		    m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 1, 2 ) );

            enemydirection = Direction.North;
		    foreach ( Item enemy in this.GetItemsInRange( 200 ) )
		    {
                if (enemy is BaseBoat && enemy != m_PirateShip_Boat && !(enemy is PirateShip_Boat))
			    {
				    List<Mobile> targets = new List<Mobile>();
				    IPooledEnumerable eable = enemy.GetMobilesInRange( 16 );

				    foreach ( Mobile m in eable )
				    {
					    if ( m is PlayerMobile )
						    targets.Add( m );
				    }
				    eable.Free();
				    if ( targets.Count > 0 )
				    {
                        m_enemyboat = enemy as BaseBoat;
                        enemydirection = this.GetDirectionTo(m_enemyboat);
					    break;
				    }
			    } 
		    }
            if (m_enemyboat == null)
		    {
			    return;
		    }

            if (m_PirateShip_Boat != null && m_enemyboat != null)
		    {
                if (m_PirateShip_Boat != null && (enemydirection == Direction.North) && m_PirateShip_Boat.Facing != Direction.North)
			    {
                    m_PirateShip_Boat.Facing = Direction.North;
			    }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.South) && m_PirateShip_Boat.Facing != Direction.South)
			    {
                    m_PirateShip_Boat.Facing = Direction.South;
			    }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.East || enemydirection == Direction.Right || enemydirection == Direction.Down) && m_PirateShip_Boat.Facing != Direction.East)
			    {
                    m_PirateShip_Boat.Facing = Direction.East;
			    }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.West || enemydirection == Direction.Left || enemydirection == Direction.Up) && m_PirateShip_Boat.Facing != Direction.West)   
			    {
                    m_PirateShip_Boat.Facing = Direction.West;
			    }
                m_PirateShip_Boat.StartMove(Direction.North, true);

                if (m_PirateShip_Boat != null && this.InRange(m_enemyboat, 10) && m_PirateShip_Boat.IsMoving == true)
			    {
                    m_PirateShip_Boat.StopMove(false);
			    }
		    }
		    else
		    {
                if (m_PirateShip_Boat != null && m_PirateShip_Boat.IsMoving == true)
			    {
                    m_PirateShip_Boat.StopMove(false);
			    }
		    }
		}
Exemplo n.º 9
0
        public override void OnThink()
        {
            #region Pirate Can Say Random Phrases From A [.txt] File

            if (DateTime.Now >= nextAbilityTime && Combatant == null && active == true)
            {
                nextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(4, 6));

                if (text == null)
                {
                    try
                    {
                        text = new StreamReader(path, System.Text.Encoding.Default, false);
                    }
                    catch { }
                }
                Talk();
                Emote();
            }

            #endregion Pirate Can Say Random Phrases From A [.txt] File

            if (boatspawn == false)
            {
                Map map = this.Map;
                if (map == null)
                {
                    return;
                }
                this.Z            = 0;
                m_PirateShip_Boat = new PirateShip_Boat();
                Point3D loc     = this.Location;
                Point3D loccrew = this.Location;

                loc     = new Point3D(this.X, this.Y - 1, this.Z - 5);
                loccrew = new Point3D(this.X, this.Y - 1, this.Z + 1);

                m_PirateShip_Boat.MoveToWorld(loc, map);
                boatspawn = true;

                for (int i = 0; i < 5; ++i)
                {
                    PirateCrew m_PirateCrew = new PirateCrew();
                    m_PirateCrew.MoveToWorld(loccrew, map);
                }
            }

            base.OnThink();
            if (DateTime.Now < m_NextPickup)
            {
                return;
            }

            if (m_PirateShip_Boat == null)
            {
                return;
            }

            m_NextPickup = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(1, 2));

            enemydirection = Direction.North;
            foreach (Item enemy in this.GetItemsInRange(200))
            {
                if (enemy is BaseBoat && enemy != m_PirateShip_Boat && !(enemy is PirateShip_Boat))
                {
                    List <Mobile>     targets = new List <Mobile>();
                    IPooledEnumerable eable   = enemy.GetMobilesInRange(16);

                    foreach (Mobile m in eable)
                    {
                        if (m is PlayerMobile)
                        {
                            targets.Add(m);
                        }
                    }
                    eable.Free();
                    if (targets.Count > 0)
                    {
                        m_enemyboat    = enemy as BaseBoat;
                        enemydirection = this.GetDirectionTo(m_enemyboat);
                        break;
                    }
                }
            }
            if (m_enemyboat == null)
            {
                return;
            }

            if (m_PirateShip_Boat != null && m_enemyboat != null)
            {
                if (m_PirateShip_Boat != null && (enemydirection == Direction.North) && m_PirateShip_Boat.Facing != Direction.North)
                {
                    m_PirateShip_Boat.Facing = Direction.North;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.South) && m_PirateShip_Boat.Facing != Direction.South)
                {
                    m_PirateShip_Boat.Facing = Direction.South;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.East || enemydirection == Direction.Right || enemydirection == Direction.Down) && m_PirateShip_Boat.Facing != Direction.East)
                {
                    m_PirateShip_Boat.Facing = Direction.East;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.West || enemydirection == Direction.Left || enemydirection == Direction.Up) && m_PirateShip_Boat.Facing != Direction.West)
                {
                    m_PirateShip_Boat.Facing = Direction.West;
                }
                m_PirateShip_Boat.StartMove(Direction.North, true);

                if (m_PirateShip_Boat != null && this.InRange(m_enemyboat, 10) && m_PirateShip_Boat.IsMoving == true)
                {
                    m_PirateShip_Boat.StopMove(false);
                }
            }
            else
            {
                if (m_PirateShip_Boat != null && m_PirateShip_Boat.IsMoving == true)
                {
                    m_PirateShip_Boat.StopMove(false);
                }
            }
        }
Exemplo n.º 10
0
        public void SpawnShip()
        {
            BaseGalleon gal;

            if (this is PirateCaptain)
                gal = new OrcishGalleon(Direction.North);
            else if (this.Map == Map.Tokuno)
                gal = new TokunoGalleon(Direction.North);
            else
                gal = new GargishGalleon(Direction.North);

            if (gal.CanFit(this.Location, this.Map, gal.ItemID))
            {
                gal.Owner = this;
                gal.MoveToWorld(this.Location, this.Map);
                m_Galleon = gal;

                Server.Engines.Quests.BountyQuestSpawner.FillHold(m_Galleon);

                this.MoveToWorld(new Point3D(gal.X, gal.Y - 1, gal.ZSurface), this.Map);

                int crewCount = Utility.RandomMinMax(3, 5);

                for (int j = 0; j < crewCount; j++)
                {
                    Mobile crew = new PirateCrew();

                    if (j == 0 && this is PirateCaptain)
                        crew.Title = "the orc captain";

                    AddToCrew(crew);
                    crew.MoveToWorld(new Point3D(gal.X + Utility.RandomList(-1, 1), gal.Y + Utility.RandomList(-1, 0, 1), gal.ZSurface), this.Map);
                }

                gal.AutoAddCannons(this);

                return;
            }
            else
            {
                gal.Delete();
                Delete();
            }
        }
		/*public override bool OnBeforeDeath()
		{

			return base.OnBeforeDeath();
		}*/

		public void SpawnCrew()
		{

			Defrag();
			int family = m_crew.Count;

			if( family >= crewCount )
				return;

			Map map = this.Map;

			if ( map == null )
				return;

			int hr = (int)((this.RangeHome + 1) / 2);

			for ( int i = family; i < crewCount; ++i )
			{
				PirateCrew crew = new PirateCrew();

				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 5 ) - 1;
					int y = Y + Utility.Random( 5 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				crew.master = this;
				crew.Team = this.Team;
				crew.Home = this.Location;
				crew.RangeHome = ( hr > 4 ? 4 : hr );

				crew.MoveToWorld( loc, map );
				m_crew.Add( crew );
			}
		}
Exemplo n.º 12
0
        public override void OnThink()
        {
            if (boatspawn == false)
            {
                Map map = this.Map;
                if (map == null)
                {
                    return;
                }
                this.Z            = 0;
                m_PirateShip_Boat = new PirateShip_Boat();
                Point3D loc     = this.Location;
                Point3D loccrew = this.Location;

                loc     = new Point3D(this.X, this.Y - 1, Map.GetAverageZ(this.X, this.Y));
                loccrew = new Point3D(this.X, this.Y - 1, loc.Z + 1);

                m_PirateShip_Boat.MoveToWorld(loc, map);
                boatspawn = true;

                for (int i = 0; i < 5; ++i)
                {
                    PirateCrew m_PirateCrew = new PirateCrew();
                    m_PirateCrew.MoveToWorld(loccrew, map);
                }
            }

            base.OnThink();
            if (DateTime.UtcNow < m_NextPickup)
            {
                return;
            }

            if (m_PirateShip_Boat == null)
            {
                return;
            }

            m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(1, 2));

            enemydirection = Direction.North;
            foreach (Item enemy in this.GetItemsInRange(200))
            {
                if (enemy is BaseBoat && enemy != m_PirateShip_Boat && !(enemy is PirateShip_Boat))
                {
                    List <Mobile>     targets = new List <Mobile>();
                    IPooledEnumerable eable   = enemy.GetMobilesInRange(16);

                    foreach (Mobile m in eable)
                    {
                        if (m is PlayerMobile)
                        {
                            targets.Add(m);
                        }
                    }
                    eable.Free();
                    if (targets.Count > 0)
                    {
                        m_enemyboat    = enemy as BaseBoat;
                        enemydirection = this.GetDirectionTo(m_enemyboat);
                        break;
                    }
                }
            }
            if (m_enemyboat == null)
            {
                return;
            }

            if (m_PirateShip_Boat != null && m_enemyboat != null)
            {
                if (m_PirateShip_Boat != null && (enemydirection == Direction.North) && m_PirateShip_Boat.Facing != Direction.North)
                {
                    m_PirateShip_Boat.Facing = Direction.North;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.South) && m_PirateShip_Boat.Facing != Direction.South)
                {
                    m_PirateShip_Boat.Facing = Direction.South;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.East || enemydirection == Direction.Right || enemydirection == Direction.Down) && m_PirateShip_Boat.Facing != Direction.East)
                {
                    m_PirateShip_Boat.Facing = Direction.East;
                }
                else if (m_PirateShip_Boat != null && (enemydirection == Direction.West || enemydirection == Direction.Left || enemydirection == Direction.Up) && m_PirateShip_Boat.Facing != Direction.West)
                {
                    m_PirateShip_Boat.Facing = Direction.West;
                }
                m_PirateShip_Boat.StartMove(Direction.North, true);

                if (m_PirateShip_Boat != null && this.InRange(m_enemyboat, 10) && m_PirateShip_Boat.IsMoving == true)
                {
                    m_PirateShip_Boat.StopMove(false);
                }
            }
            else
            {
                if (m_PirateShip_Boat != null && m_PirateShip_Boat.IsMoving == true)
                {
                    m_PirateShip_Boat.StopMove(false);
                }
            }
        }