internal RandomDataInput(MultipleIndexPopulationStressIT outerInstance, int count)
 {
     this._outerInstance       = outerInstance;
     this.Count                = count;
     this.BadCollectorConflict = CreateBadCollector();
 }
 internal RandomNodeGenerator(MultipleIndexPopulationStressIT outerInstance, int count, Generator <RandomValues> randomsGenerator) : base(count, 1_000, new RandomsStates(outerInstance.random.Seed()), randomsGenerator, 0)