internal RandomDataInput(MultipleIndexPopulationStressIT outerInstance, int count) { this._outerInstance = outerInstance; this.Count = count; this.BadCollectorConflict = CreateBadCollector(); }
internal RandomNodeGenerator(MultipleIndexPopulationStressIT outerInstance, int count, Generator <RandomValues> randomsGenerator) : base(count, 1_000, new RandomsStates(outerInstance.random.Seed()), randomsGenerator, 0)