Exemplo n.º 1
0
        protected virtual void setMainTankModuleFromEditor(String newMainTank, bool updateSymmetry)
        {
            SingleModelData newModule = Array.Find(mainTankModules, m => m.name == newMainTank);

            currentMainTankModule.destroyCurrentModel();
            currentMainTankModule = newModule;
            currentMainTankModule.setupModel(part, getTankRootTransform(false), ModelOrientation.CENTRAL);
            currentTankType = newModule.name;
            if (!currentMainTankModule.isValidTextureSet(currentTankTexture))
            {
                currentTankTexture = currentMainTankModule.getDefaultTextureSet();
            }
            currentMainTankModule.enableTextureSet(currentTankTexture);
            currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture);
            updateUIScaleControls();
            updateEditorStats(true);

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularFuelTank>().setMainTankModuleFromEditor(newMainTank, false);
                }
            }
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }
Exemplo n.º 2
0
        private void setBottomEditor(string newBottom, bool updateSymmetry)
        {
            currentBottom = newBottom;
            SingleModelData prev = bottomModule;

            bottomModule.destroyCurrentModel();
            bottomModule = SingleModelData.findModel(bottomModules, currentBottom);
            bottomModule.setupModel(getBottomRoot(false), ModelOrientation.BOTTOM);
            onModelChanged(prev, bottomModule);
            if (!bottomModule.isValidTextureSet(currentBottomTexture))
            {
                currentBottomTexture = bottomModule.getDefaultTextureSet();
            }
            bottomModule.enableTextureSet(currentBottomTexture);
            bottomModule.updateTextureUIControl(this, "currentBottomTexture", currentBottomTexture);
            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularStationCore>().setBottomEditor(newBottom, false);
                }
            }
        }
Exemplo n.º 3
0
        private void setCoreEditor(string newCore, bool updateSymmetry)
        {
            currentCore = newCore;
            SingleModelData prev = coreModule;

            coreModule.destroyCurrentModel();
            coreModule = SingleModelData.findModel(coreModules, currentCore);
            coreModule.setupModel(getCoreRoot(false), ModelOrientation.CENTRAL);
            onModelChanged(prev, coreModule);
            if (!coreModule.isValidTextureSet(currentCoreTexture))
            {
                currentCoreTexture = coreModule.getDefaultTextureSet();
            }
            coreModule.enableTextureSet(currentCoreTexture);
            coreModule.updateTextureUIControl(this, "currentCoreTexture", currentCoreTexture);
            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularStationCore>().setCoreEditor(newCore, false);
                }
            }
        }
Exemplo n.º 4
0
        private void setTopEditor(string newTop, bool updateSymmetry)
        {
            currentTop = newTop;
            SingleModelData prev = topModule;

            topModule.destroyCurrentModel();
            topModule = SingleModelData.findModel(topModules, currentTop);
            topModule.setupModel(getTopRoot(false), ModelOrientation.TOP);
            onModelChanged(prev, topModule);
            if (!topModule.isValidTextureSet(currentTopTexture))
            {
                currentTopTexture = topModule.getDefaultTextureSet();
            }
            topModule.enableTextureSet(currentTopTexture);
            topModule.updateTextureUIControl(this, "currentTopTexture", currentTopTexture);
            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularStationCore>().setTopEditor(newTop, false);
                }
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules.
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUStockInterop.getPartModuleConfig(part, this);

            ConfigNode[] tankNodes  = node.GetNodes("TANK");
            ConfigNode[] mountNodes = node.GetNodes("CAP");
            ConfigNode[] fuelNodes  = node.GetNodes("FUELTYPE");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");

            mainTankModules = SingleModelData.parseModels(tankNodes);

            int                   len = mountNodes.Length;
            ConfigNode            mountNode;
            List <MountModelData> noses  = new List <MountModelData>();
            List <MountModelData> mounts = new List <MountModelData>();

            for (int i = 0; i < len; i++)
            {
                mountNode = mountNodes[i];
                if (mountNode.GetBoolValue("useForNose", true))
                {
                    mountNode.SetValue("nose", "true");
                    noses.Add(new MountModelData(mountNode));
                }
                if (mountNode.GetBoolValue("useForMount", true))
                {
                    mountNode.SetValue("nose", "false");
                    mounts.Add(new MountModelData(mountNode));
                }
            }
            mountModules = mounts.ToArray();
            noseModules  = noses.ToArray();

            topNodeNames    = SSTUUtils.parseCSV(topManagedNodeNames);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames);

            currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType);
            if (currentMainTankModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type.");
                currentMainTankModule = mainTankModules[0];
                currentTankType       = currentMainTankModule.name;
            }

            currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType);
            if (currentNoseModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type.");
                currentNoseModule = noseModules[0];
                currentNoseType   = currentNoseModule.name;
            }

            currentMountModule = Array.Find(mountModules, m => m.name == currentMountType);
            if (currentMountModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type.");
                currentMountModule = mountModules[0];
                currentMountType   = currentMountModule.name;
            }
            if (!currentMainTankModule.isValidTextureSet(currentTankTexture))
            {
                currentTankTexture = currentMainTankModule.getDefaultTextureSet();
            }
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture))
            {
                currentNoseTexture = currentNoseModule.getDefaultTextureSet();
            }
            if (!currentMountModule.isValidTextureSet(currentMountTexture))
            {
                currentMountTexture = currentMountModule.getDefaultTextureSet();
            }
            currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture);
            currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture);
            currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules.
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            ConfigNode[] tankSetsNodes = node.GetNodes("TANKSET");
            ConfigNode[] tankNodes     = node.GetNodes("TANK");
            ConfigNode[] mountNodes    = node.GetNodes("CAP");
            ConfigNode[] limitNodes    = node.GetNodes("TECHLIMIT");

            tankSets = TankSet.parseSets(tankSetsNodes);
            //if no sets exist, initialize a default set to add all models to
            if (tankSets.Length == 0)
            {
                tankSets = new TankSet[1];
                ConfigNode defaultSetNode = new ConfigNode("TANKSET");
                defaultSetNode.AddValue("name", "default");
                tankSets[0] = new TankSet(defaultSetNode);
            }
            mainTankModules = ModelData.parseModels <TankModelData>(tankNodes, m => new TankModelData(m));

            int     len = mainTankModules.Length;
            TankSet set;

            for (int i = 0; i < len; i++)
            {
                set = Array.Find(tankSets, m => m.name == mainTankModules[i].setName);
                //if set is not found by name, add it to the first set which is guaranteed to exist due to the default-set-adding code above.
                if (set == null)
                {
                    set = tankSets[0];
                }
                set.addModel(mainTankModules[i]);
            }

            len = mountNodes.Length;
            ConfigNode             mountNode;
            List <SingleModelData> noses  = new List <SingleModelData>();
            List <SingleModelData> mounts = new List <SingleModelData>();

            for (int i = 0; i < len; i++)
            {
                mountNode = mountNodes[i];
                if (mountNode.GetBoolValue("useForNose", true))
                {
                    mountNode.SetValue("nose", "true");
                    noses.Add(new SingleModelData(mountNode));
                }
                if (mountNode.GetBoolValue("useForMount", true))
                {
                    mountNode.SetValue("nose", "false");
                    mounts.Add(new SingleModelData(mountNode));
                }
            }
            mountModules = mounts.ToArray();
            noseModules  = noses.ToArray();

            topNodeNames    = SSTUUtils.parseCSV(topManagedNodeNames);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames);

            currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType);
            if (currentMainTankModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type.");
                currentMainTankModule = mainTankModules[0];
                currentTankType       = currentMainTankModule.name;
            }

            currentTankSetModule = Array.Find(tankSets, m => m.name == currentMainTankModule.setName);
            currentTankSet       = currentTankSetModule.name;
            lastSelectedVariant  = currentMainTankModule.variantName;

            currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType);
            if (currentNoseModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type.");
                currentNoseModule = noseModules[0];
                currentNoseType   = currentNoseModule.name;
            }

            currentMountModule = Array.Find(mountModules, m => m.name == currentMountType);
            if (currentMountModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type.");
                currentMountModule = mountModules[0];
                currentMountType   = currentMountModule.name;
            }
            if (!currentMainTankModule.isValidTextureSet(currentTankTexture))
            {
                currentTankTexture = currentMainTankModule.getDefaultTextureSet();
            }
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture))
            {
                currentNoseTexture = currentNoseModule.getDefaultTextureSet();
            }
            if (!currentMountModule.isValidTextureSet(currentMountTexture))
            {
                currentMountTexture = currentMountModule.getDefaultTextureSet();
            }
        }
 private void setTopEditor(string newTop, bool updateSymmetry)
 {
     currentTop = newTop;
     SingleModelData prev = topModule;
     topModule.destroyCurrentModel();
     topModule = SingleModelData.findModel(topModules, currentTop);
     topModule.setupModel(getTopRoot(false), ModelOrientation.TOP);
     onModelChanged(prev, topModule);
     if (!topModule.isValidTextureSet(currentTopTexture))
     {
         currentTopTexture = topModule.getDefaultTextureSet();
     }
     topModule.enableTextureSet(currentTopTexture);
     topModule.updateTextureUIControl(this, "currentTopTexture", currentTopTexture);
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularStationCore>().setTopEditor(newTop, false);
         }
     }
 }
 private void setCoreEditor(string newCore, bool updateSymmetry)
 {
     currentCore = newCore;
     SingleModelData prev = coreModule;
     coreModule.destroyCurrentModel();
     coreModule = SingleModelData.findModel(coreModules, currentCore);
     coreModule.setupModel(getCoreRoot(false), ModelOrientation.CENTRAL);
     onModelChanged(prev, coreModule);
     if (!coreModule.isValidTextureSet(currentCoreTexture))
     {
         currentCoreTexture = coreModule.getDefaultTextureSet();
     }
     coreModule.enableTextureSet(currentCoreTexture);
     coreModule.updateTextureUIControl(this, "currentCoreTexture", currentCoreTexture);
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularStationCore>().setCoreEditor(newCore, false);
         }
     }
 }
 private void setBottomEditor(string newBottom, bool updateSymmetry)
 {
     currentBottom = newBottom;
     SingleModelData prev = bottomModule;
     bottomModule.destroyCurrentModel();
     bottomModule = SingleModelData.findModel(bottomModules, currentBottom);
     bottomModule.setupModel(getBottomRoot(false), ModelOrientation.BOTTOM);
     onModelChanged(prev, bottomModule);
     if (!bottomModule.isValidTextureSet(currentBottomTexture))
     {
         currentBottomTexture = bottomModule.getDefaultTextureSet();
     }
     bottomModule.enableTextureSet(currentBottomTexture);
     bottomModule.updateTextureUIControl(this, "currentBottomTexture", currentBottomTexture);
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularStationCore>().setBottomEditor(newBottom, false);
         }
     }
 }
Exemplo n.º 10
0
        private void init(bool start)
        {
            if (initialized) { return; }
            initialized = true;

            topNodeNames = SSTUUtils.parseCSV(topManagedNodes);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodes);
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            coreModules = SingleModelData.parseModels(node.GetNodes("CORE"));

            List<ConfigNode> tops = new List<ConfigNode>();
            List<ConfigNode> bottoms = new List<ConfigNode>();
            ConfigNode[] mNodes = node.GetNodes("CAP");
            ConfigNode mNode;
            int len = mNodes.Length;
            for (int i = 0; i < len; i++)
            {
                mNode = mNodes[i];
                if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); }
                if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); }
            }
            topModules = SingleModelData.parseModels(tops.ToArray());
            bottomModules = SingleModelData.parseModels(bottoms.ToArray());
            tops.Clear();
            bottoms.Clear();

            mNodes = node.GetNodes("DOCK");
            len = mNodes.Length;
            for (int i = 0; i < len; i++)
            {
                mNode = mNodes[i];
                if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); }
                if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); }
            }
            topDockModules = SingleModelData.parseModels(tops.ToArray());
            bottomDockModules = SingleModelData.parseModels(bottoms.ToArray());
            tops.Clear();
            bottoms.Clear();

            mNodes = node.GetNodes("SOLAR");
            len = mNodes.Length;
            solarModules = new SolarData[len];
            for (int i = 0; i < len; i++)
            {
                mNode = mNodes[i];
                solarModules[i] = new SolarData(mNode);
            }

            topDockModule = SingleModelData.findModel(topDockModules, currentTopDock);
            topModule = SingleModelData.findModel(topModules, currentTop);
            coreModule = SingleModelData.findModel(coreModules, currentCore);
            bottomModule = SingleModelData.findModel(bottomModules, currentBottom);
            bottomDockModule = SingleModelData.findModel(bottomDockModules, currentBottomDock);
            solarModule = Array.Find(solarModules, m => m.name == currentSolar);//TODO cleanup
            if (!topModule.isValidTextureSet(currentTopTexture)) { currentTopTexture = topModule.getDefaultTextureSet(); }
            if (!coreModule.isValidTextureSet(currentCoreTexture)) { currentCoreTexture = coreModule.getDefaultTextureSet(); }
            if (!bottomModule.isValidTextureSet(currentBottomTexture)) { currentBottomTexture = bottomModule.getDefaultTextureSet(); }
            restoreModels();
            updateModulePositions();
            updateMass();
            updateCost();
            updateAttachNodes(false);
            if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight)
            {
                ModuleDockingNode[] mdns = part.GetComponents<ModuleDockingNode>();
                if (mdns.Length > 0)
                {
                    if (topDockModule.model != null)
                    {
                        topDockPartModule = mdns[0];
                    }
                    if (bottomDockModule.model != null)
                    {
                        bottomDockPartModule = mdns.Length > 1 ? mdns[1] : mdns[0];
                    }
                }
                updateDockingModules(start);
            }
            //resources are updated in Start(), to ensure that the dependent modules have loaded
        }
Exemplo n.º 11
0
        private void init(bool start)
        {
            if (initialized)
            {
                return;
            }
            initialized = true;

            topNodeNames    = SSTUUtils.parseCSV(topManagedNodes);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodes);
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            coreModules = SingleModelData.parseModels(node.GetNodes("CORE"));

            List <ConfigNode> tops    = new List <ConfigNode>();
            List <ConfigNode> bottoms = new List <ConfigNode>();

            ConfigNode[] mNodes = node.GetNodes("CAP");
            ConfigNode   mNode;
            int          len = mNodes.Length;

            for (int i = 0; i < len; i++)
            {
                mNode = mNodes[i];
                if (mNode.GetBoolValue("useForTop", true))
                {
                    tops.Add(mNode);
                }
                if (mNode.GetBoolValue("useForBottom", true))
                {
                    bottoms.Add(mNode);
                }
            }
            topModules    = SingleModelData.parseModels(tops.ToArray());
            bottomModules = SingleModelData.parseModels(bottoms.ToArray());
            tops.Clear();
            bottoms.Clear();

            mNodes = node.GetNodes("DOCK");
            len    = mNodes.Length;
            for (int i = 0; i < len; i++)
            {
                mNode = mNodes[i];
                if (mNode.GetBoolValue("useForTop", true))
                {
                    tops.Add(mNode);
                }
                if (mNode.GetBoolValue("useForBottom", true))
                {
                    bottoms.Add(mNode);
                }
            }
            topDockModules    = SingleModelData.parseModels(tops.ToArray());
            bottomDockModules = SingleModelData.parseModels(bottoms.ToArray());
            tops.Clear();
            bottoms.Clear();

            mNodes       = node.GetNodes("SOLAR");
            len          = mNodes.Length;
            solarModules = new SolarData[len];
            for (int i = 0; i < len; i++)
            {
                mNode           = mNodes[i];
                solarModules[i] = new SolarData(mNode);
            }

            topDockModule    = SingleModelData.findModel(topDockModules, currentTopDock);
            topModule        = SingleModelData.findModel(topModules, currentTop);
            coreModule       = SingleModelData.findModel(coreModules, currentCore);
            bottomModule     = SingleModelData.findModel(bottomModules, currentBottom);
            bottomDockModule = SingleModelData.findModel(bottomDockModules, currentBottomDock);
            solarModule      = Array.Find(solarModules, m => m.name == currentSolar);//TODO cleanup

            //validate selections for sub-modules that may require unlocks
            if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight)
            {
                if (!topDockModule.isAvailable(upgradesApplied))
                {
                    topDockModule = Array.Find(topDockModules, m => m.isAvailable(upgradesApplied));
                }
                if (!bottomDockModule.isAvailable(upgradesApplied))
                {
                    bottomDockModule = Array.Find(bottomDockModules, m => m.isAvailable(upgradesApplied));
                }
                if (!solarModule.isAvailable(this))
                {
                    solarModule = Array.Find(solarModules, m => m.isAvailable(this));
                }
                currentTopDock    = topDockModule.name;
                currentBottomDock = bottomDockModule.name;
                currentSolar      = solarModule.name;
            }

            if (!topModule.isValidTextureSet(currentTopTexture))
            {
                currentTopTexture = topModule.getDefaultTextureSet();
            }
            if (!coreModule.isValidTextureSet(currentCoreTexture))
            {
                currentCoreTexture = coreModule.getDefaultTextureSet();
            }
            if (!bottomModule.isValidTextureSet(currentBottomTexture))
            {
                currentBottomTexture = bottomModule.getDefaultTextureSet();
            }

            restoreModels();
            updateModulePositions();
            updateMass();
            updateCost();
            updateAttachNodes(false);
            if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight)
            {
                ModuleDockingNode[] mdns = part.GetComponents <ModuleDockingNode>();
                if (mdns.Length > 0)
                {
                    if (topDockModule.model != null)
                    {
                        topDockPartModule = mdns[0];
                    }
                    if (bottomDockModule.model != null)
                    {
                        bottomDockPartModule = mdns.Length > 1 ? mdns[1] : mdns[0];
                    }
                }
                updateDockingModules(start);
            }
            //resources are updated in Start(), to ensure that the dependent modules have loaded
        }
Exemplo n.º 12
0
 protected virtual void setNoseModuleFromEditor(String newNoseType, bool updateSymmetry)
 {
     currentNoseType = newNoseType;
     SingleModelData newModule = Array.Find(noseModules, m => m.name == newNoseType);
     currentNoseModule.destroyCurrentModel();
     currentNoseModule = newModule;
     newModule.setupModel(getNoseRootTransform(false), ModelOrientation.TOP);
     currentNoseType = newModule.name;
     if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); }
     currentNoseModule.enableTextureSet(currentNoseTexture);
     currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture);
     updateEditorStats(true);
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularFuelTank>().setNoseModuleFromEditor(newNoseType, false);
         }
     }
     SSTUStockInterop.fireEditorUpdate();
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }