protected virtual void setMainTankModuleFromEditor(String newMainTank, bool updateSymmetry) { SingleModelData newModule = Array.Find(mainTankModules, m => m.name == newMainTank); currentMainTankModule.destroyCurrentModel(); currentMainTankModule = newModule; currentMainTankModule.setupModel(part, getTankRootTransform(false), ModelOrientation.CENTRAL); currentTankType = newModule.name; if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } currentMainTankModule.enableTextureSet(currentTankTexture); currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture); updateUIScaleControls(); updateEditorStats(true); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularFuelTank>().setMainTankModuleFromEditor(newMainTank, false); } } SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); }
private void setBottomEditor(string newBottom, bool updateSymmetry) { currentBottom = newBottom; SingleModelData prev = bottomModule; bottomModule.destroyCurrentModel(); bottomModule = SingleModelData.findModel(bottomModules, currentBottom); bottomModule.setupModel(getBottomRoot(false), ModelOrientation.BOTTOM); onModelChanged(prev, bottomModule); if (!bottomModule.isValidTextureSet(currentBottomTexture)) { currentBottomTexture = bottomModule.getDefaultTextureSet(); } bottomModule.enableTextureSet(currentBottomTexture); bottomModule.updateTextureUIControl(this, "currentBottomTexture", currentBottomTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularStationCore>().setBottomEditor(newBottom, false); } } }
private void setCoreEditor(string newCore, bool updateSymmetry) { currentCore = newCore; SingleModelData prev = coreModule; coreModule.destroyCurrentModel(); coreModule = SingleModelData.findModel(coreModules, currentCore); coreModule.setupModel(getCoreRoot(false), ModelOrientation.CENTRAL); onModelChanged(prev, coreModule); if (!coreModule.isValidTextureSet(currentCoreTexture)) { currentCoreTexture = coreModule.getDefaultTextureSet(); } coreModule.enableTextureSet(currentCoreTexture); coreModule.updateTextureUIControl(this, "currentCoreTexture", currentCoreTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularStationCore>().setCoreEditor(newCore, false); } } }
private void setTopEditor(string newTop, bool updateSymmetry) { currentTop = newTop; SingleModelData prev = topModule; topModule.destroyCurrentModel(); topModule = SingleModelData.findModel(topModules, currentTop); topModule.setupModel(getTopRoot(false), ModelOrientation.TOP); onModelChanged(prev, topModule); if (!topModule.isValidTextureSet(currentTopTexture)) { currentTopTexture = topModule.getDefaultTextureSet(); } topModule.enableTextureSet(currentTopTexture); topModule.updateTextureUIControl(this, "currentTopTexture", currentTopTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularStationCore>().setTopEditor(newTop, false); } } }
/// <summary> /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules. /// </summary> private void loadConfigData() { ConfigNode node = SSTUStockInterop.getPartModuleConfig(part, this); ConfigNode[] tankNodes = node.GetNodes("TANK"); ConfigNode[] mountNodes = node.GetNodes("CAP"); ConfigNode[] fuelNodes = node.GetNodes("FUELTYPE"); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); mainTankModules = SingleModelData.parseModels(tankNodes); int len = mountNodes.Length; ConfigNode mountNode; List <MountModelData> noses = new List <MountModelData>(); List <MountModelData> mounts = new List <MountModelData>(); for (int i = 0; i < len; i++) { mountNode = mountNodes[i]; if (mountNode.GetBoolValue("useForNose", true)) { mountNode.SetValue("nose", "true"); noses.Add(new MountModelData(mountNode)); } if (mountNode.GetBoolValue("useForMount", true)) { mountNode.SetValue("nose", "false"); mounts.Add(new MountModelData(mountNode)); } } mountModules = mounts.ToArray(); noseModules = noses.ToArray(); topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames); currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType); if (currentMainTankModule == null) { MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type."); currentMainTankModule = mainTankModules[0]; currentTankType = currentMainTankModule.name; } currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType); if (currentNoseModule == null) { MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type."); currentNoseModule = noseModules[0]; currentNoseType = currentNoseModule.name; } currentMountModule = Array.Find(mountModules, m => m.name == currentMountType); if (currentMountModule == null) { MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type."); currentMountModule = mountModules[0]; currentMountType = currentMountModule.name; } if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); } if (!currentMountModule.isValidTextureSet(currentMountTexture)) { currentMountTexture = currentMountModule.getDefaultTextureSet(); } currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture); currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture); currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture); }
/// <summary> /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules. /// </summary> private void loadConfigData() { ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData); ConfigNode[] tankSetsNodes = node.GetNodes("TANKSET"); ConfigNode[] tankNodes = node.GetNodes("TANK"); ConfigNode[] mountNodes = node.GetNodes("CAP"); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); tankSets = TankSet.parseSets(tankSetsNodes); //if no sets exist, initialize a default set to add all models to if (tankSets.Length == 0) { tankSets = new TankSet[1]; ConfigNode defaultSetNode = new ConfigNode("TANKSET"); defaultSetNode.AddValue("name", "default"); tankSets[0] = new TankSet(defaultSetNode); } mainTankModules = ModelData.parseModels <TankModelData>(tankNodes, m => new TankModelData(m)); int len = mainTankModules.Length; TankSet set; for (int i = 0; i < len; i++) { set = Array.Find(tankSets, m => m.name == mainTankModules[i].setName); //if set is not found by name, add it to the first set which is guaranteed to exist due to the default-set-adding code above. if (set == null) { set = tankSets[0]; } set.addModel(mainTankModules[i]); } len = mountNodes.Length; ConfigNode mountNode; List <SingleModelData> noses = new List <SingleModelData>(); List <SingleModelData> mounts = new List <SingleModelData>(); for (int i = 0; i < len; i++) { mountNode = mountNodes[i]; if (mountNode.GetBoolValue("useForNose", true)) { mountNode.SetValue("nose", "true"); noses.Add(new SingleModelData(mountNode)); } if (mountNode.GetBoolValue("useForMount", true)) { mountNode.SetValue("nose", "false"); mounts.Add(new SingleModelData(mountNode)); } } mountModules = mounts.ToArray(); noseModules = noses.ToArray(); topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames); currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType); if (currentMainTankModule == null) { MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type."); currentMainTankModule = mainTankModules[0]; currentTankType = currentMainTankModule.name; } currentTankSetModule = Array.Find(tankSets, m => m.name == currentMainTankModule.setName); currentTankSet = currentTankSetModule.name; lastSelectedVariant = currentMainTankModule.variantName; currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType); if (currentNoseModule == null) { MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type."); currentNoseModule = noseModules[0]; currentNoseType = currentNoseModule.name; } currentMountModule = Array.Find(mountModules, m => m.name == currentMountType); if (currentMountModule == null) { MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type."); currentMountModule = mountModules[0]; currentMountType = currentMountModule.name; } if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); } if (!currentMountModule.isValidTextureSet(currentMountTexture)) { currentMountTexture = currentMountModule.getDefaultTextureSet(); } }
private void setTopEditor(string newTop, bool updateSymmetry) { currentTop = newTop; SingleModelData prev = topModule; topModule.destroyCurrentModel(); topModule = SingleModelData.findModel(topModules, currentTop); topModule.setupModel(getTopRoot(false), ModelOrientation.TOP); onModelChanged(prev, topModule); if (!topModule.isValidTextureSet(currentTopTexture)) { currentTopTexture = topModule.getDefaultTextureSet(); } topModule.enableTextureSet(currentTopTexture); topModule.updateTextureUIControl(this, "currentTopTexture", currentTopTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent<SSTUModularStationCore>().setTopEditor(newTop, false); } } }
private void setCoreEditor(string newCore, bool updateSymmetry) { currentCore = newCore; SingleModelData prev = coreModule; coreModule.destroyCurrentModel(); coreModule = SingleModelData.findModel(coreModules, currentCore); coreModule.setupModel(getCoreRoot(false), ModelOrientation.CENTRAL); onModelChanged(prev, coreModule); if (!coreModule.isValidTextureSet(currentCoreTexture)) { currentCoreTexture = coreModule.getDefaultTextureSet(); } coreModule.enableTextureSet(currentCoreTexture); coreModule.updateTextureUIControl(this, "currentCoreTexture", currentCoreTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent<SSTUModularStationCore>().setCoreEditor(newCore, false); } } }
private void setBottomEditor(string newBottom, bool updateSymmetry) { currentBottom = newBottom; SingleModelData prev = bottomModule; bottomModule.destroyCurrentModel(); bottomModule = SingleModelData.findModel(bottomModules, currentBottom); bottomModule.setupModel(getBottomRoot(false), ModelOrientation.BOTTOM); onModelChanged(prev, bottomModule); if (!bottomModule.isValidTextureSet(currentBottomTexture)) { currentBottomTexture = bottomModule.getDefaultTextureSet(); } bottomModule.enableTextureSet(currentBottomTexture); bottomModule.updateTextureUIControl(this, "currentBottomTexture", currentBottomTexture); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent<SSTUModularStationCore>().setBottomEditor(newBottom, false); } } }
private void init(bool start) { if (initialized) { return; } initialized = true; topNodeNames = SSTUUtils.parseCSV(topManagedNodes); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodes); ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData); coreModules = SingleModelData.parseModels(node.GetNodes("CORE")); List<ConfigNode> tops = new List<ConfigNode>(); List<ConfigNode> bottoms = new List<ConfigNode>(); ConfigNode[] mNodes = node.GetNodes("CAP"); ConfigNode mNode; int len = mNodes.Length; for (int i = 0; i < len; i++) { mNode = mNodes[i]; if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); } if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); } } topModules = SingleModelData.parseModels(tops.ToArray()); bottomModules = SingleModelData.parseModels(bottoms.ToArray()); tops.Clear(); bottoms.Clear(); mNodes = node.GetNodes("DOCK"); len = mNodes.Length; for (int i = 0; i < len; i++) { mNode = mNodes[i]; if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); } if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); } } topDockModules = SingleModelData.parseModels(tops.ToArray()); bottomDockModules = SingleModelData.parseModels(bottoms.ToArray()); tops.Clear(); bottoms.Clear(); mNodes = node.GetNodes("SOLAR"); len = mNodes.Length; solarModules = new SolarData[len]; for (int i = 0; i < len; i++) { mNode = mNodes[i]; solarModules[i] = new SolarData(mNode); } topDockModule = SingleModelData.findModel(topDockModules, currentTopDock); topModule = SingleModelData.findModel(topModules, currentTop); coreModule = SingleModelData.findModel(coreModules, currentCore); bottomModule = SingleModelData.findModel(bottomModules, currentBottom); bottomDockModule = SingleModelData.findModel(bottomDockModules, currentBottomDock); solarModule = Array.Find(solarModules, m => m.name == currentSolar);//TODO cleanup if (!topModule.isValidTextureSet(currentTopTexture)) { currentTopTexture = topModule.getDefaultTextureSet(); } if (!coreModule.isValidTextureSet(currentCoreTexture)) { currentCoreTexture = coreModule.getDefaultTextureSet(); } if (!bottomModule.isValidTextureSet(currentBottomTexture)) { currentBottomTexture = bottomModule.getDefaultTextureSet(); } restoreModels(); updateModulePositions(); updateMass(); updateCost(); updateAttachNodes(false); if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { ModuleDockingNode[] mdns = part.GetComponents<ModuleDockingNode>(); if (mdns.Length > 0) { if (topDockModule.model != null) { topDockPartModule = mdns[0]; } if (bottomDockModule.model != null) { bottomDockPartModule = mdns.Length > 1 ? mdns[1] : mdns[0]; } } updateDockingModules(start); } //resources are updated in Start(), to ensure that the dependent modules have loaded }
private void init(bool start) { if (initialized) { return; } initialized = true; topNodeNames = SSTUUtils.parseCSV(topManagedNodes); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodes); ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData); coreModules = SingleModelData.parseModels(node.GetNodes("CORE")); List <ConfigNode> tops = new List <ConfigNode>(); List <ConfigNode> bottoms = new List <ConfigNode>(); ConfigNode[] mNodes = node.GetNodes("CAP"); ConfigNode mNode; int len = mNodes.Length; for (int i = 0; i < len; i++) { mNode = mNodes[i]; if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); } if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); } } topModules = SingleModelData.parseModels(tops.ToArray()); bottomModules = SingleModelData.parseModels(bottoms.ToArray()); tops.Clear(); bottoms.Clear(); mNodes = node.GetNodes("DOCK"); len = mNodes.Length; for (int i = 0; i < len; i++) { mNode = mNodes[i]; if (mNode.GetBoolValue("useForTop", true)) { tops.Add(mNode); } if (mNode.GetBoolValue("useForBottom", true)) { bottoms.Add(mNode); } } topDockModules = SingleModelData.parseModels(tops.ToArray()); bottomDockModules = SingleModelData.parseModels(bottoms.ToArray()); tops.Clear(); bottoms.Clear(); mNodes = node.GetNodes("SOLAR"); len = mNodes.Length; solarModules = new SolarData[len]; for (int i = 0; i < len; i++) { mNode = mNodes[i]; solarModules[i] = new SolarData(mNode); } topDockModule = SingleModelData.findModel(topDockModules, currentTopDock); topModule = SingleModelData.findModel(topModules, currentTop); coreModule = SingleModelData.findModel(coreModules, currentCore); bottomModule = SingleModelData.findModel(bottomModules, currentBottom); bottomDockModule = SingleModelData.findModel(bottomDockModules, currentBottomDock); solarModule = Array.Find(solarModules, m => m.name == currentSolar);//TODO cleanup //validate selections for sub-modules that may require unlocks if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { if (!topDockModule.isAvailable(upgradesApplied)) { topDockModule = Array.Find(topDockModules, m => m.isAvailable(upgradesApplied)); } if (!bottomDockModule.isAvailable(upgradesApplied)) { bottomDockModule = Array.Find(bottomDockModules, m => m.isAvailable(upgradesApplied)); } if (!solarModule.isAvailable(this)) { solarModule = Array.Find(solarModules, m => m.isAvailable(this)); } currentTopDock = topDockModule.name; currentBottomDock = bottomDockModule.name; currentSolar = solarModule.name; } if (!topModule.isValidTextureSet(currentTopTexture)) { currentTopTexture = topModule.getDefaultTextureSet(); } if (!coreModule.isValidTextureSet(currentCoreTexture)) { currentCoreTexture = coreModule.getDefaultTextureSet(); } if (!bottomModule.isValidTextureSet(currentBottomTexture)) { currentBottomTexture = bottomModule.getDefaultTextureSet(); } restoreModels(); updateModulePositions(); updateMass(); updateCost(); updateAttachNodes(false); if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { ModuleDockingNode[] mdns = part.GetComponents <ModuleDockingNode>(); if (mdns.Length > 0) { if (topDockModule.model != null) { topDockPartModule = mdns[0]; } if (bottomDockModule.model != null) { bottomDockPartModule = mdns.Length > 1 ? mdns[1] : mdns[0]; } } updateDockingModules(start); } //resources are updated in Start(), to ensure that the dependent modules have loaded }
protected virtual void setNoseModuleFromEditor(String newNoseType, bool updateSymmetry) { currentNoseType = newNoseType; SingleModelData newModule = Array.Find(noseModules, m => m.name == newNoseType); currentNoseModule.destroyCurrentModel(); currentNoseModule = newModule; newModule.setupModel(getNoseRootTransform(false), ModelOrientation.TOP); currentNoseType = newModule.name; if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); } currentNoseModule.enableTextureSet(currentNoseTexture); currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture); updateEditorStats(true); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent<SSTUModularFuelTank>().setNoseModuleFromEditor(newNoseType, false); } } SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); }