public void OnSelectType()
 {
     for (int index = 0; index < this.FilterToggles.Length; ++index)
     {
         ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index];
         GameUtility.SetToggle(filterToggle.toggle, (this.CurrentType & filterToggle.type) > ConceptCardListFilterWindow.Type.NONE);
     }
     this.SetType();
 }
 public void OnSelect(bool is_on)
 {
     this.CurrentType = ConceptCardListFilterWindow.Type.NONE;
     for (int index = 0; index < this.FilterToggles.Length; ++index)
     {
         ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index];
         if (filterToggle.toggle.get_isOn())
         {
             this.CurrentType |= filterToggle.type;
         }
     }
     this.SetType();
 }
 public void OnSelectAll(bool is_on)
 {
     this.CurrentType = ConceptCardListFilterWindow.Type.NONE;
     for (int index = 0; index < this.FilterToggles.Length; ++index)
     {
         ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index];
         GameUtility.SetToggle(filterToggle.toggle, is_on);
         if (is_on)
         {
             this.CurrentType |= filterToggle.type;
         }
     }
     this.SetType();
 }