public void OnSelectType() { for (int index = 0; index < this.FilterToggles.Length; ++index) { ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index]; GameUtility.SetToggle(filterToggle.toggle, (this.CurrentType & filterToggle.type) > ConceptCardListFilterWindow.Type.NONE); } this.SetType(); }
public void OnSelect(bool is_on) { this.CurrentType = ConceptCardListFilterWindow.Type.NONE; for (int index = 0; index < this.FilterToggles.Length; ++index) { ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index]; if (filterToggle.toggle.get_isOn()) { this.CurrentType |= filterToggle.type; } } this.SetType(); }
public void OnSelectAll(bool is_on) { this.CurrentType = ConceptCardListFilterWindow.Type.NONE; for (int index = 0; index < this.FilterToggles.Length; ++index) { ConceptCardListFilterWindow.Item filterToggle = this.FilterToggles[index]; GameUtility.SetToggle(filterToggle.toggle, is_on); if (is_on) { this.CurrentType |= filterToggle.type; } } this.SetType(); }