Exemplo n.º 1
0
        public void loadLuaCfg()
        {
            // 首先读取 UIFOrmID 表
            LuaTable idTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIFormID");
            ListDictionary idList = Ctx.m_instance.m_luaScriptMgr.lua.GetTableDict(idTable);
            LuaTable luaAttrsTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIAttrs");
            LuaTable luaAttrsItemTable = null;
            int id = 0;
            UIAttrItem attrItem;
            foreach(double value in idList.Values)
            //foreach (string key in idList.Keys)
            {
                id = Convert.ToInt32(value);
                //id = Convert.ToInt32(idList[key]);
                attrItem = new UIAttrItem();
                m_uiAttrs.m_id2AttrDic[(UIFormID)id] = attrItem;
                luaAttrsItemTable = luaAttrsTable[id] as LuaTable;
                //luaAttrsItemTable = luaAttrsTable[key] as LuaTable;

                attrItem.m_bNeedLua = true;
                attrItem.m_widgetPath = luaAttrsItemTable["m_widgetPath"] as string;
                attrItem.m_luaScriptPath = luaAttrsItemTable["m_luaScriptPath"] as string;
                attrItem.m_luaScriptTableName = luaAttrsItemTable["m_luaScriptTableName"] as string;
            }
        }
Exemplo n.º 2
0
        public void loadLuaCfg()
        {
            // 首先读取 UIFOrmID 表
            LuaTable       idTable           = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIFormID");
            ListDictionary idList            = Ctx.m_instance.m_luaScriptMgr.lua.GetTableDict(idTable);
            LuaTable       luaAttrsTable     = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIAttrs");
            LuaTable       luaAttrsItemTable = null;
            int            id = 0;
            UIAttrItem     attrItem;

            foreach (double value in idList.Values)
            //foreach (string key in idList.Keys)
            {
                id = Convert.ToInt32(value);
                //id = Convert.ToInt32(idList[key]);
                attrItem = new UIAttrItem();
                m_uiAttrs.m_id2AttrDic[(UIFormID)id] = attrItem;
                luaAttrsItemTable = luaAttrsTable[id] as LuaTable;
                //luaAttrsItemTable = luaAttrsTable[key] as LuaTable;

                attrItem.m_bNeedLua           = true;
                attrItem.m_widgetPath         = luaAttrsItemTable["m_widgetPath"] as string;
                attrItem.m_luaScriptPath      = luaAttrsItemTable["m_luaScriptPath"] as string;
                attrItem.m_luaScriptTableName = luaAttrsItemTable["m_luaScriptTableName"] as string;
            }
        }
Exemplo n.º 3
0
        // 加载窗口控件资源,窗口资源都是从文件加载
        public void loadWidgetRes(UIFormID ID)
        {
            UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID];

            if (!m_ID2WidgetLoadingItemDic.ContainsKey(ID))                       // 如果什么都没有创建,第一次加载
            {
                m_ID2WidgetLoadingItemDic[ID]      = new UILoadingItem();
                m_ID2WidgetLoadingItemDic[ID].m_ID = ID;

                loadFromFile(attrItem.m_widgetPath, onWidgetLoadEventHandle);
            }
        }
Exemplo n.º 4
0
        // 这个事加载界面需要的代码
        //public void loadForm<T>(UIFormID ID) where T : Form, new()
        public void loadForm(UIFormID ID)
        {
            UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID];
            Form       window   = getForm(ID);

            if (window != null)        // 本地已经创建了这个窗口,
            {
                if (window.IsResReady) // 如果资源也已经加载进来了
                {
                    if (null != Ctx.m_instance.m_cbUIEvent)
                    {
                        Ctx.m_instance.m_cbUIEvent.onCodeFormLoaded(window);  // 资源加载完成
                    }
                }
            }
            else if (!m_ID2CodeLoadingItemDic.ContainsKey(ID))                       // 如果什么都没有创建,第一次加载
            {
                // 创建窗口
                Form form = null;
                if (attrItem.m_bNeedLua)
                {
                    form = new Form();
                }
                else
                {
                    form = Ctx.m_instance.m_scriptDynLoad.getScriptObject(attrItem.m_scriptTypeName) as Form;
                }

                if (form != null)                   // 如果代码已经在本地
                {
                    (form as Form).id = ID;
                    if (attrItem.m_bNeedLua)
                    {
                        form.luaCSBridgeForm = new LuaCSBridgeForm(attrItem.m_luaScriptTableName, form);
                        form.luaCSBridgeForm.DoFile(attrItem.m_luaScriptPath);
                    }

                    addFormNoReady(form);           // 仅仅是创建数据,资源还没有加载完成
                    onCodeLoadedByForm(form);
                }

                // 这个地方应该抛出异常
                if (null == form)    // 本地没有代码
                {
                    m_ID2CodeLoadingItemDic[ID]      = new UILoadingItem();
                    m_ID2CodeLoadingItemDic[ID].m_ID = ID;

                    loadFromFile(attrItem.m_codePath, onCodeLoadEventHandle);
                }
            }
        }
Exemplo n.º 5
0
        // 窗口控件资源加载完成处理
        public void onWidgetloadedByRes(UIPrefabRes res)
        {
            string   path = res.GetPath();
            UIFormID ID   = m_UIAttrs.GetFormIDByPath(path, ResPathType.ePathComUI); // 获取 FormID

            m_ID2WidgetLoadingItemDic.Remove(ID);

            UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID];

            m_id2FormDic[ID].bLoadWidgetRes    = true;
            m_id2FormDic[ID].m_GUIWin.m_uiRoot = res.InstantiateObject(attrItem.m_widgetPath);
            if (attrItem.m_bNeedLua)
            {
                m_id2FormDic[ID].luaCSBridgeForm.gameObject = m_id2FormDic[ID].m_GUIWin.m_uiRoot;
                m_id2FormDic[ID].luaCSBridgeForm.init();
            }

            // 设置位置
            UtilApi.SetParent(m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform, m_canvasList[(int)attrItem.m_canvasID].layerList[(int)attrItem.m_LayerID].layerTrans, false);

            // 先设置再设置缩放,否则无效
            m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform.SetAsLastSibling();   // 放在最后
            UtilApi.SetActive(m_id2FormDic[ID].m_GUIWin.m_uiRoot, false);      // 出发 onShow 事件
            //if (m_dicForm[ID].hideOnCreate)
            //{
            //    UtilApi.SetActive(m_dicForm[ID].m_GUIWin.m_uiRoot, false);
            //}
            if (!m_id2FormDic[ID].hideOnCreate)
            {
                showFormInternal(ID);   // 如果 onShow 中调用 exit 函数,就会清掉 m_dicForm 中的内容。如果设置了 exitMode = false,就不会清掉 m_dicForm ,就不会有问题
            }

            if (null != Ctx.m_instance.m_cbUIEvent)
            {
                if (m_id2FormDic.ContainsKey(ID))                                // 如果 onShow 中调用 exit 函数,并且没有设置 exitMode = false ,就会清除 m_dicForm, 这个时候再调用这个函数,就会有问题,是不是添加延迟卸载
                {
                    Ctx.m_instance.m_cbUIEvent.onWidgetLoaded(m_id2FormDic[ID]); // 资源加载完成
                }
            }

            // 卸载资源
            Ctx.m_instance.m_uiPrefabMgr.unload(path, onWidgetLoadEventHandle);
        }