public void loadLuaCfg() { // 首先读取 UIFOrmID 表 LuaTable idTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIFormID"); ListDictionary idList = Ctx.m_instance.m_luaScriptMgr.lua.GetTableDict(idTable); LuaTable luaAttrsTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIAttrs"); LuaTable luaAttrsItemTable = null; int id = 0; UIAttrItem attrItem; foreach(double value in idList.Values) //foreach (string key in idList.Keys) { id = Convert.ToInt32(value); //id = Convert.ToInt32(idList[key]); attrItem = new UIAttrItem(); m_uiAttrs.m_id2AttrDic[(UIFormID)id] = attrItem; luaAttrsItemTable = luaAttrsTable[id] as LuaTable; //luaAttrsItemTable = luaAttrsTable[key] as LuaTable; attrItem.m_bNeedLua = true; attrItem.m_widgetPath = luaAttrsItemTable["m_widgetPath"] as string; attrItem.m_luaScriptPath = luaAttrsItemTable["m_luaScriptPath"] as string; attrItem.m_luaScriptTableName = luaAttrsItemTable["m_luaScriptTableName"] as string; } }
public void loadLuaCfg() { // 首先读取 UIFOrmID 表 LuaTable idTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIFormID"); ListDictionary idList = Ctx.m_instance.m_luaScriptMgr.lua.GetTableDict(idTable); LuaTable luaAttrsTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable("UIAttrs"); LuaTable luaAttrsItemTable = null; int id = 0; UIAttrItem attrItem; foreach (double value in idList.Values) //foreach (string key in idList.Keys) { id = Convert.ToInt32(value); //id = Convert.ToInt32(idList[key]); attrItem = new UIAttrItem(); m_uiAttrs.m_id2AttrDic[(UIFormID)id] = attrItem; luaAttrsItemTable = luaAttrsTable[id] as LuaTable; //luaAttrsItemTable = luaAttrsTable[key] as LuaTable; attrItem.m_bNeedLua = true; attrItem.m_widgetPath = luaAttrsItemTable["m_widgetPath"] as string; attrItem.m_luaScriptPath = luaAttrsItemTable["m_luaScriptPath"] as string; attrItem.m_luaScriptTableName = luaAttrsItemTable["m_luaScriptTableName"] as string; } }
// 加载窗口控件资源,窗口资源都是从文件加载 public void loadWidgetRes(UIFormID ID) { UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID]; if (!m_ID2WidgetLoadingItemDic.ContainsKey(ID)) // 如果什么都没有创建,第一次加载 { m_ID2WidgetLoadingItemDic[ID] = new UILoadingItem(); m_ID2WidgetLoadingItemDic[ID].m_ID = ID; loadFromFile(attrItem.m_widgetPath, onWidgetLoadEventHandle); } }
// 这个事加载界面需要的代码 //public void loadForm<T>(UIFormID ID) where T : Form, new() public void loadForm(UIFormID ID) { UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID]; Form window = getForm(ID); if (window != null) // 本地已经创建了这个窗口, { if (window.IsResReady) // 如果资源也已经加载进来了 { if (null != Ctx.m_instance.m_cbUIEvent) { Ctx.m_instance.m_cbUIEvent.onCodeFormLoaded(window); // 资源加载完成 } } } else if (!m_ID2CodeLoadingItemDic.ContainsKey(ID)) // 如果什么都没有创建,第一次加载 { // 创建窗口 Form form = null; if (attrItem.m_bNeedLua) { form = new Form(); } else { form = Ctx.m_instance.m_scriptDynLoad.getScriptObject(attrItem.m_scriptTypeName) as Form; } if (form != null) // 如果代码已经在本地 { (form as Form).id = ID; if (attrItem.m_bNeedLua) { form.luaCSBridgeForm = new LuaCSBridgeForm(attrItem.m_luaScriptTableName, form); form.luaCSBridgeForm.DoFile(attrItem.m_luaScriptPath); } addFormNoReady(form); // 仅仅是创建数据,资源还没有加载完成 onCodeLoadedByForm(form); } // 这个地方应该抛出异常 if (null == form) // 本地没有代码 { m_ID2CodeLoadingItemDic[ID] = new UILoadingItem(); m_ID2CodeLoadingItemDic[ID].m_ID = ID; loadFromFile(attrItem.m_codePath, onCodeLoadEventHandle); } } }
// 窗口控件资源加载完成处理 public void onWidgetloadedByRes(UIPrefabRes res) { string path = res.GetPath(); UIFormID ID = m_UIAttrs.GetFormIDByPath(path, ResPathType.ePathComUI); // 获取 FormID m_ID2WidgetLoadingItemDic.Remove(ID); UIAttrItem attrItem = m_UIAttrs.m_id2AttrDic[ID]; m_id2FormDic[ID].bLoadWidgetRes = true; m_id2FormDic[ID].m_GUIWin.m_uiRoot = res.InstantiateObject(attrItem.m_widgetPath); if (attrItem.m_bNeedLua) { m_id2FormDic[ID].luaCSBridgeForm.gameObject = m_id2FormDic[ID].m_GUIWin.m_uiRoot; m_id2FormDic[ID].luaCSBridgeForm.init(); } // 设置位置 UtilApi.SetParent(m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform, m_canvasList[(int)attrItem.m_canvasID].layerList[(int)attrItem.m_LayerID].layerTrans, false); // 先设置再设置缩放,否则无效 m_id2FormDic[ID].m_GUIWin.m_uiRoot.transform.SetAsLastSibling(); // 放在最后 UtilApi.SetActive(m_id2FormDic[ID].m_GUIWin.m_uiRoot, false); // 出发 onShow 事件 //if (m_dicForm[ID].hideOnCreate) //{ // UtilApi.SetActive(m_dicForm[ID].m_GUIWin.m_uiRoot, false); //} if (!m_id2FormDic[ID].hideOnCreate) { showFormInternal(ID); // 如果 onShow 中调用 exit 函数,就会清掉 m_dicForm 中的内容。如果设置了 exitMode = false,就不会清掉 m_dicForm ,就不会有问题 } if (null != Ctx.m_instance.m_cbUIEvent) { if (m_id2FormDic.ContainsKey(ID)) // 如果 onShow 中调用 exit 函数,并且没有设置 exitMode = false ,就会清除 m_dicForm, 这个时候再调用这个函数,就会有问题,是不是添加延迟卸载 { Ctx.m_instance.m_cbUIEvent.onWidgetLoaded(m_id2FormDic[ID]); // 资源加载完成 } } // 卸载资源 Ctx.m_instance.m_uiPrefabMgr.unload(path, onWidgetLoadEventHandle); }