static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            foreach (var assetPath in importedAssets)
            {
                //games-ids.xml was created or modified;
                if (assetPath.Equals(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH))
                {
                    AN_GoolgePlayRersources.LoadLocalGamesIds();
                }
                AN_FirebaseDefinesResolver.ProcessAssetImport(assetPath);
                AN_ResolveManager.ProcessAssetImport(assetPath);
            }


            foreach (var assetPath in deletedAssets)
            {
                //games-ids.xml was deleted;
                if (assetPath.Equals(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH))
                {
                    AN_GoolgePlayRersources.DropGamesIds();
                }

                AN_FirebaseDefinesResolver.ProcessAssetDelete(assetPath);
                AN_ResolveManager.ProcessAssetDelete(assetPath);
            }
        }