static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (var assetPath in importedAssets) { //games-ids.xml was created or modified; if (assetPath.Equals(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH)) { AN_GoolgePlayRersources.LoadLocalGamesIds(); } AN_FirebaseDefinesResolver.ProcessAssetImport(assetPath); AN_ResolveManager.ProcessAssetImport(assetPath); } foreach (var assetPath in deletedAssets) { //games-ids.xml was deleted; if (assetPath.Equals(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH)) { AN_GoolgePlayRersources.DropGamesIds(); } AN_FirebaseDefinesResolver.ProcessAssetDelete(assetPath); AN_ResolveManager.ProcessAssetDelete(assetPath); } }