Exemplo n.º 1
0
 public static PathEndMode ResolveClosestTouchPathMode(Pawn pawn, MapExtension mapE, IntVec3 target)
 {
     if (GenPathShip.ShouldNotEnterCell(pawn, mapE, target))
     {
         return(PathEndMode.Touch);
     }
     return(PathEndMode.OnCell);
 }
Exemplo n.º 2
0
 public static bool CanReachImmediateShip(IntVec3 start, LocalTargetInfo target, Map map, PathEndMode peMode, Pawn pawn)
 {
     if (!target.IsValid)
     {
         return(false);
     }
     target = (LocalTargetInfo)GenPathShip.ResolvePathMode(pawn, target.ToTargetInfo(map), ref peMode, MapExtensionUtility.GetExtensionToMap(map));
     if (target.HasThing)
     {
         Thing thing = target.Thing;
         if (!thing.Spawned)
         {
             if (!(pawn is null))
             {
                 if (pawn.carryTracker.innerContainer.Contains(thing))
                 {
                     return(true);
                 }
                 if (pawn.inventory.innerContainer.Contains(thing))
                 {
                     return(true);
                 }
                 if (pawn.apparel != null && pawn.apparel.Contains(thing))
                 {
                     return(true);
                 }
                 if (pawn.equipment != null && pawn.equipment.Contains(thing))
                 {
                     return(true);
                 }
             }
             return(false);
         }
         if (thing.Map != map)
         {
             return(false);
         }
     }
     if (!target.HasThing || target.Thing.def.size.x == 1 && target.Thing.def.size.z == 1)
     {
         if (start == target.Cell)
         {
             return(true);
         }
     }
     else if (start.IsInside(target.Thing))
     {
         return(true);
     }
     return(peMode == PathEndMode.Touch && TouchPathEndModeUtilityShips.IsAdjacentOrInsideAndAllowedToTouch(start, target, map));
 }
Exemplo n.º 3
0
 public static TargetInfo ResolvePathMode(Pawn pawn, TargetInfo dest, ref PathEndMode peMode, MapExtension mapE)
 {
     if (dest.HasThing && dest.Thing.Spawned)
     {
         peMode = PathEndMode.Touch;
         return(dest);
     }
     if (peMode == PathEndMode.InteractionCell)
     {
         if (!dest.HasThing)
         {
             Log.Error("Pathed to cell " + dest + " with PathEndMode.InteractionCell.", false);
         }
         peMode = PathEndMode.OnCell;
         return(new TargetInfo(dest.Thing.InteractionCell, dest.Thing.Map, false));
     }
     if (peMode == PathEndMode.ClosestTouch)
     {
         peMode = GenPathShip.ResolveClosestTouchPathMode(pawn, mapE, dest.Cell);
     }
     return(dest);
 }
Exemplo n.º 4
0
        public bool CanReachShip(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms)
        {
            if (this.working)
            {
                Log.ErrorOnce("Called CanReach() while working for Ships. This should never happen. Suppressing further errors.", 7312233, false);
                return(false);
            }
            if (!this.map.terrainGrid.TerrainAt(dest.Cell).IsWater)
            {
                return(false);
            }
            if (!(traverseParms.pawn is null))
            {
                if (!traverseParms.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParms.pawn.Map != this.map)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Called CanReach() with a ship spawned not on this map. This means that we can't check its reachability here. Pawn's" +
                        "current map should have been used instead of this one. pawn=", traverseParms.pawn,
                        " pawn.Map=", traverseParms.pawn.Map,
                        " map=", this.map
                    }), false);
                    return(false);
                }
            }
            if (!dest.IsValid)
            {
                return(false);
            }
            if (dest.HasThing && dest.Thing.Map != this.map)
            {
                return(false);
            }
            if (!start.InBoundsShip(this.map) || !dest.Cell.InBoundsShip(this.map))
            {
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater &&
                traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
                WaterRoom room = WaterRegionAndRoomQuery.RoomAtFast(start, this.map, RegionType.Set_Passable);
                if (!(room is null) && room == WaterRegionAndRoomQuery.RoomAtFast(dest.Cell, this.map, RegionType.Set_Passable))
                {
                    return(true);
                }
            }
            if (traverseParms.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParms2 = traverseParms;
                traverseParms.mode = TraverseMode.PassDoors;
                if (this.CanReachShip(start, dest, peMode, traverseParms2))
                {
                    return(true);
                }
            }
            dest         = (LocalTargetInfo)GenPathShip.ResolvePathMode(traverseParms.pawn, dest.ToTargetInfo(this.map), ref peMode, this.mapExt);
            this.working = true;
            bool result;

            try
            {
                this.pathGrid      = mapExt.getShipPathGrid;
                this.regionGrid    = this.mapExt.getWaterRegionGrid;
                this.reachedIndex += 1u;
                this.destRegions.Clear();
                if (peMode == PathEndMode.OnCell)
                {
                    WaterRegion region = WaterGridsUtility.GetRegion(dest.Cell, this.map, RegionType.Set_Passable);
                    if (!(region is null) && region.Allows(traverseParms, true))
                    {
                        this.destRegions.Add(region);
                    }
                }
                else if (peMode == PathEndMode.Touch)
                {
                    TouchPathEndModeUtilityShips.AddAllowedAdjacentRegions(dest, traverseParms, this.map, this.destRegions);
                }
                if (this.destRegions.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode !=
                    TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    this.FinalizeCheck();
                    result = false;
                }
                else
                {
                    this.destRegions.RemoveDuplicates <WaterRegion>();
                    this.openQueue.Clear();
                    this.numRegionsOpened = 0;
                    this.DetermineStartRegions(start);
                    if (this.openQueue.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode !=
                        TraverseMode.PassAllDestroyableThingsNotWater)
                    {
                        this.FinalizeCheck();
                        result = false;
                    }
                    else
                    {
                        if (this.startingRegions.Any <WaterRegion>() && this.destRegions.Any <WaterRegion>() && this.CanUseCache(traverseParms.mode))
                        {
                            BoolUnknown cachedResult = this.GetCachedResult(traverseParms);
                            if (cachedResult == BoolUnknown.True)
                            {
                                this.FinalizeCheck();
                                return(true);
                            }
                            if (cachedResult == BoolUnknown.False)
                            {
                                this.FinalizeCheck();
                                return(false);
                            }
                        }
                        if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater ||
                            traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater)
                        {
                            bool flag = this.CheckCellBasedReachability(start, dest, peMode, traverseParms);
                            this.FinalizeCheck();
                            result = flag;
                        }
                        else
                        {
                            //bool flag2 = this.CheckRegionBasedReachability(traverseParms);
                            bool flag2 = this.CheckCellBasedReachability(start, dest, peMode, traverseParms); //Change back to region based later
                            this.FinalizeCheck();
                            result = flag2;
                        }
                    }
                }
            }
            finally
            {
                this.working = false;
            }
            return(result);
        }