public static PathEndMode ResolveClosestTouchPathMode(Pawn pawn, MapExtension mapE, IntVec3 target) { if (GenPathShip.ShouldNotEnterCell(pawn, mapE, target)) { return(PathEndMode.Touch); } return(PathEndMode.OnCell); }
public static bool CanReachImmediateShip(IntVec3 start, LocalTargetInfo target, Map map, PathEndMode peMode, Pawn pawn) { if (!target.IsValid) { return(false); } target = (LocalTargetInfo)GenPathShip.ResolvePathMode(pawn, target.ToTargetInfo(map), ref peMode, MapExtensionUtility.GetExtensionToMap(map)); if (target.HasThing) { Thing thing = target.Thing; if (!thing.Spawned) { if (!(pawn is null)) { if (pawn.carryTracker.innerContainer.Contains(thing)) { return(true); } if (pawn.inventory.innerContainer.Contains(thing)) { return(true); } if (pawn.apparel != null && pawn.apparel.Contains(thing)) { return(true); } if (pawn.equipment != null && pawn.equipment.Contains(thing)) { return(true); } } return(false); } if (thing.Map != map) { return(false); } } if (!target.HasThing || target.Thing.def.size.x == 1 && target.Thing.def.size.z == 1) { if (start == target.Cell) { return(true); } } else if (start.IsInside(target.Thing)) { return(true); } return(peMode == PathEndMode.Touch && TouchPathEndModeUtilityShips.IsAdjacentOrInsideAndAllowedToTouch(start, target, map)); }
public static TargetInfo ResolvePathMode(Pawn pawn, TargetInfo dest, ref PathEndMode peMode, MapExtension mapE) { if (dest.HasThing && dest.Thing.Spawned) { peMode = PathEndMode.Touch; return(dest); } if (peMode == PathEndMode.InteractionCell) { if (!dest.HasThing) { Log.Error("Pathed to cell " + dest + " with PathEndMode.InteractionCell.", false); } peMode = PathEndMode.OnCell; return(new TargetInfo(dest.Thing.InteractionCell, dest.Thing.Map, false)); } if (peMode == PathEndMode.ClosestTouch) { peMode = GenPathShip.ResolveClosestTouchPathMode(pawn, mapE, dest.Cell); } return(dest); }
public bool CanReachShip(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms) { if (this.working) { Log.ErrorOnce("Called CanReach() while working for Ships. This should never happen. Suppressing further errors.", 7312233, false); return(false); } if (!this.map.terrainGrid.TerrainAt(dest.Cell).IsWater) { return(false); } if (!(traverseParms.pawn is null)) { if (!traverseParms.pawn.Spawned) { return(false); } if (traverseParms.pawn.Map != this.map) { Log.Error(string.Concat(new object[] { "Called CanReach() with a ship spawned not on this map. This means that we can't check its reachability here. Pawn's" + "current map should have been used instead of this one. pawn=", traverseParms.pawn, " pawn.Map=", traverseParms.pawn.Map, " map=", this.map }), false); return(false); } } if (!dest.IsValid) { return(false); } if (dest.HasThing && dest.Thing.Map != this.map) { return(false); } if (!start.InBoundsShip(this.map) || !dest.Cell.InBoundsShip(this.map)) { return(false); } if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { WaterRoom room = WaterRegionAndRoomQuery.RoomAtFast(start, this.map, RegionType.Set_Passable); if (!(room is null) && room == WaterRegionAndRoomQuery.RoomAtFast(dest.Cell, this.map, RegionType.Set_Passable)) { return(true); } } if (traverseParms.mode == TraverseMode.PassAllDestroyableThings) { TraverseParms traverseParms2 = traverseParms; traverseParms.mode = TraverseMode.PassDoors; if (this.CanReachShip(start, dest, peMode, traverseParms2)) { return(true); } } dest = (LocalTargetInfo)GenPathShip.ResolvePathMode(traverseParms.pawn, dest.ToTargetInfo(this.map), ref peMode, this.mapExt); this.working = true; bool result; try { this.pathGrid = mapExt.getShipPathGrid; this.regionGrid = this.mapExt.getWaterRegionGrid; this.reachedIndex += 1u; this.destRegions.Clear(); if (peMode == PathEndMode.OnCell) { WaterRegion region = WaterGridsUtility.GetRegion(dest.Cell, this.map, RegionType.Set_Passable); if (!(region is null) && region.Allows(traverseParms, true)) { this.destRegions.Add(region); } } else if (peMode == PathEndMode.Touch) { TouchPathEndModeUtilityShips.AddAllowedAdjacentRegions(dest, traverseParms, this.map, this.destRegions); } if (this.destRegions.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { this.FinalizeCheck(); result = false; } else { this.destRegions.RemoveDuplicates <WaterRegion>(); this.openQueue.Clear(); this.numRegionsOpened = 0; this.DetermineStartRegions(start); if (this.openQueue.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { this.FinalizeCheck(); result = false; } else { if (this.startingRegions.Any <WaterRegion>() && this.destRegions.Any <WaterRegion>() && this.CanUseCache(traverseParms.mode)) { BoolUnknown cachedResult = this.GetCachedResult(traverseParms); if (cachedResult == BoolUnknown.True) { this.FinalizeCheck(); return(true); } if (cachedResult == BoolUnknown.False) { this.FinalizeCheck(); return(false); } } if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater) { bool flag = this.CheckCellBasedReachability(start, dest, peMode, traverseParms); this.FinalizeCheck(); result = flag; } else { //bool flag2 = this.CheckRegionBasedReachability(traverseParms); bool flag2 = this.CheckCellBasedReachability(start, dest, peMode, traverseParms); //Change back to region based later this.FinalizeCheck(); result = flag2; } } } } finally { this.working = false; } return(result); }