public void RefreshData()
        {
            for (int i = 0; i < m_data.Length; ++i)
            {
                m_data[i].Clear();
                m_flag[i] = false;
            }

            m_texInfoList = TextureInfo.GetTextureInfoByDirectory("Assets/" + m_rootPath);
            SwitchMode((int)m_mode);
        }
        public static void GenerateRportByConfig()
        {
            List <TextureInfo> texInfoList = TextureInfo.GetTextureInfoByDirectory(OverviewConfig.RootPath);

            GenerateReport(OverviewConfig.TextureReportPath, texInfoList);
        }