public void RefreshData() { for (int i = 0; i < m_data.Length; ++i) { m_data[i].Clear(); m_flag[i] = false; } m_texInfoList = TextureInfo.GetTextureInfoByDirectory("Assets/" + m_rootPath); SwitchMode((int)m_mode); }
public static void GenerateRportByConfig() { List <TextureInfo> texInfoList = TextureInfo.GetTextureInfoByDirectory(OverviewConfig.RootPath); GenerateReport(OverviewConfig.TextureReportPath, texInfoList); }