public WindowValuesChangeSummary UpdateSnapshot(GameObject freshPrefab, GameObject brokenPrefab, bool showSimilar, bool byName, bool byComponents, bool multiscene)
 {
     newSnap.Update(freshPrefab, brokenPrefab, showSimilar, byName, byComponents, multiscene);
     changes.ObtainChanges(oldSnap, newSnap);
     oldSnap = newSnap;
     return(changes);
 }
 public WindowValuesChangeManager()
 {
     changes = new WindowValuesChangeSummary();
     oldSnap = new WindowValuesChangeSnapshop();
     newSnap = new WindowValuesChangeSnapshop();
 }