public WindowValuesChangeSummary UpdateSnapshot(GameObject freshPrefab, GameObject brokenPrefab, bool showSimilar, bool byName, bool byComponents, bool multiscene) { newSnap.Update(freshPrefab, brokenPrefab, showSimilar, byName, byComponents, multiscene); changes.ObtainChanges(oldSnap, newSnap); oldSnap = newSnap; return(changes); }
public WindowValuesChangeManager() { changes = new WindowValuesChangeSummary(); oldSnap = new WindowValuesChangeSnapshop(); newSnap = new WindowValuesChangeSnapshop(); }