Exemplo n.º 1
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            this.gnarState = new GnarState();

            Menu.AddItem(new MenuItem("BlockIfTransforming", "Block If Transforming").SetValue(true));
        }
Exemplo n.º 2
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            this.gnarState = new GnarState();

            Menu.AddItem(new MenuItem("W2Range", "Range").SetValue(new Slider(525, 0, 525)));
            Menu.AddItem(new MenuItem("W2HitCount", "Min Hit Count").SetValue(new Slider(3, 0, 6)));
        }
Exemplo n.º 3
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu.AddItem(new MenuItem("FleeKey", "Flee Key").SetValue(new KeyBind('A', KeyBindType.Press)));

            Menu.AddItem(new MenuItem("FleeMinion", "Jump On Minions").SetValue(true));

            Menu.AddItem(new MenuItem("FleeVector", "Jump To Jungle Camps").SetValue(true));

            gnarState = new GnarState();
           
            fleeLogic = new FleeLogic();
        }
Exemplo n.º 4
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            gnarState = new GnarState();
        }
Exemplo n.º 5
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            this.gnarState = new GnarState();

            var selecter = new MenuItem("Form", "Form").SetValue(new StringList(new[] { "Mini", "Mega" }));

            var mini = new List<MenuItem>
            {
                 new MenuItem("Q1Range", "Range").SetValue(new Slider(1100, 0, 1100)),
                 new MenuItem("QHighHitChance", "Q Frequently").SetValue(true),
                 new MenuItem("BetaQ", "Allow Collision").SetValue(true).SetTooltip("Will Q On Minions Near Target"),
                 new MenuItem("BlockIfTransforming", "Block If Transforming").SetValue(true)
             };

            var mega = new List<MenuItem>
            {
                 new MenuItem("Q2Range", "Range").SetValue(new Slider(1100, 0, 1100)),
                 new MenuItem("BetaQ2", "Allow Collision Q").SetValue(true).SetTooltip("Will Q On Minions Near Target")
             };

            var menuGenerator = new MenuGenerator(this.Menu, new DynamicMenu("Dynamic Menu", selecter, new[] { mini, mega }));

            menuGenerator.Generate();
        }
Exemplo n.º 6
0
        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            this.gnarState = new GnarState();

            var selecter = new MenuItem("GnarForm", "Form").SetValue(new StringList(new[] { "Mini", "Mega" }));

            var mini = new List<MenuItem>
                           {
                               new MenuItem("Q1Range", "Range").SetValue(new Slider(600, 0, 600)),
                               new MenuItem("BlockIfTransforming", "Block If Transforming").SetValue(true)
                           };

            var mega = new List<MenuItem> { new MenuItem("Q2Range", "Range").SetValue(new Slider(600, 0, 700)) };

            var menuGenerator = new MenuGenerator(Menu, new DynamicMenu("Dynamic Menu", selecter, new[] { mini, mega }));

            menuGenerator.Generate();
        }
Exemplo n.º 7
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        protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            base.OnLoad(sender, eventArgs);

            Menu.AddItem(new MenuItem("E1Range", "Range").SetValue(new Slider(475, 0, 475)));
            Menu.AddItem(new MenuItem("EAwayMelee", "Antigapcloser").SetValue(true));
            Menu.AddItem(new MenuItem("EonTransform", "E On Transformation").SetValue(true));
            Menu.AddItem(new MenuItem("EOnGanked", "E If Ganked Or Teamfight").SetValue(true));

            dmg = new Dmg();
            gnarState = new GnarState();
        }