public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            base.SpawnSetup(map, respawningAfterLoad);
            compAir = GetComp <CompAirTrader>();

            Common.WipeExistingPipe(map, Position);
        }
        public override void SpawnSetup(Map map)
        {
            base.SpawnSetup(map);
            compAir = GetComp <CompAirTrader>();

            Common.WipeExistingPipe(Position);
        }