public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); compAir = GetComp <CompAirTrader>(); Common.WipeExistingPipe(map, Position); }
public override void SpawnSetup(Map map) { base.SpawnSetup(map); compAir = GetComp <CompAirTrader>(); Common.WipeExistingPipe(Position); }