Exemplo n.º 1
0
        public void activate(ICombatant enemy)
        {
            int damage = attack.activate(enemy);

            Battle.printStuff(this.name + " attacks " + enemy.name + " dealing " + damage + " damage");
            Battle.Host.displayHP(this, enemy);

            if (enemy.Health() <= 0)
            {
                Battle.printStuff(name + " Wins :)");
            }
        }
Exemplo n.º 2
0
        public void activate(ICombatant target)
        {
            int damage = attack.activate(target);

            battle.printStuff(this.name + " attacks " + target.name + " dealing " + damage + " damage");
            battle.Host.displayHP(this, target);

            if (target.Health() <= 0)
            {
                battle.printStuff(name + " Wins :)");
            }
        }
Exemplo n.º 3
0
 private void end_turn()
 {
     if (timeOut)
     {
         battle.printStuff("Too Slow: " + get_turn_time());
     }
     dispose();
 }