public void activate(ICombatant enemy) { int damage = attack.activate(enemy); Battle.printStuff(this.name + " attacks " + enemy.name + " dealing " + damage + " damage"); Battle.Host.displayHP(this, enemy); if (enemy.Health() <= 0) { Battle.printStuff(name + " Wins :)"); } }
public void activate(ICombatant target) { int damage = attack.activate(target); battle.printStuff(this.name + " attacks " + target.name + " dealing " + damage + " damage"); battle.Host.displayHP(this, target); if (target.Health() <= 0) { battle.printStuff(name + " Wins :)"); } }
private void end_turn() { if (timeOut) { battle.printStuff("Too Slow: " + get_turn_time()); } dispose(); }