Exemplo n.º 1
0
 protected virtual void SetArrows()
 {
     _arrows[0] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowUp0], _skin[ESkinKeys.AnimArrowUp1], _skin[ESkinKeys.AnimArrowUp2], _skin[ESkinKeys.AnimArrowUp3]);
     _arrows[0].Visible = false;
     _arrows[1] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowLeft0], _skin[ESkinKeys.AnimArrowLeft1], _skin[ESkinKeys.AnimArrowLeft2], _skin[ESkinKeys.AnimArrowLeft3]);
     _arrows[1].Visible = false;
     _arrows[2] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowRight0], _skin[ESkinKeys.AnimArrowRight1], _skin[ESkinKeys.AnimArrowRight2], _skin[ESkinKeys.AnimArrowRight3]);
     _arrows[2].Visible = false;
     _arrows[3] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowDown0], _skin[ESkinKeys.AnimArrowDown1], _skin[ESkinKeys.AnimArrowDown2], _skin[ESkinKeys.AnimArrowDown3]);
     _arrows[3].Visible = false;
 }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Graphics.Spritebatch = spriteBatch;
            Graphics.Font = Content.Load<SpriteFont>("Graphics/Fonts/Font");
            // TODO: use this.Content to load your game content here

            win = new WindowBase(0, 0, 300, 60);
            _skin = new MenuSkin();
            asp = new AnimatedSprite(TextureCache.LoadSystem("Window"), 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowUp0], _skin[ESkinKeys.AnimArrowUp1], _skin[ESkinKeys.AnimArrowUp2], _skin[ESkinKeys.AnimArrowUp3]);
            asp.Visible = true;
        }