protected virtual void SetArrows() { _arrows[0] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowUp0], _skin[ESkinKeys.AnimArrowUp1], _skin[ESkinKeys.AnimArrowUp2], _skin[ESkinKeys.AnimArrowUp3]); _arrows[0].Visible = false; _arrows[1] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowLeft0], _skin[ESkinKeys.AnimArrowLeft1], _skin[ESkinKeys.AnimArrowLeft2], _skin[ESkinKeys.AnimArrowLeft3]); _arrows[1].Visible = false; _arrows[2] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowRight0], _skin[ESkinKeys.AnimArrowRight1], _skin[ESkinKeys.AnimArrowRight2], _skin[ESkinKeys.AnimArrowRight3]); _arrows[2].Visible = false; _arrows[3] = new AnimatedSprite(_windowskin, 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowDown0], _skin[ESkinKeys.AnimArrowDown1], _skin[ESkinKeys.AnimArrowDown2], _skin[ESkinKeys.AnimArrowDown3]); _arrows[3].Visible = false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Graphics.Spritebatch = spriteBatch; Graphics.Font = Content.Load<SpriteFont>("Graphics/Fonts/Font"); // TODO: use this.Content to load your game content here win = new WindowBase(0, 0, 300, 60); _skin = new MenuSkin(); asp = new AnimatedSprite(TextureCache.LoadSystem("Window"), 0, 0, 16, 16, _skin[ESkinKeys.AnimArrowUp0], _skin[ESkinKeys.AnimArrowUp1], _skin[ESkinKeys.AnimArrowUp2], _skin[ESkinKeys.AnimArrowUp3]); asp.Visible = true; }