internal override void Start()
 {
     base.Start();
     repl = new Repl {
         Output            = Out,
         CurrentGameObject = DefaultGameObject ?? gameObject,
         OnChangeKB        = KBChanged
     };
     WindowTitle        = "Prolog console: " + repl.CurrentKnowledgeBase.Name;
     Prolog.TraceOutput = Out;
     PrologChecker.Check();
 }
Exemplo n.º 2
0
 internal override void Start()
 {
     //Header = "Prolog REPL";
     WindowTitle = "Prolog console";
     base.Start();
     repl = new Repl {
         Output            = Out,
         CurrentGameObject = DefaultGameObject ?? gameObject
     };
     Prolog.TraceOutput = Out;
     PrologChecker.Check();
 }