internal override void Start() { base.Start(); repl = new Repl { Output = Out, CurrentGameObject = DefaultGameObject ?? gameObject, OnChangeKB = KBChanged }; WindowTitle = "Prolog console: " + repl.CurrentKnowledgeBase.Name; Prolog.TraceOutput = Out; PrologChecker.Check(); }
internal override void Start() { //Header = "Prolog REPL"; WindowTitle = "Prolog console"; base.Start(); repl = new Repl { Output = Out, CurrentGameObject = DefaultGameObject ?? gameObject }; Prolog.TraceOutput = Out; PrologChecker.Check(); }