public static void Handle(Entities.GameClient client, DataPacket packet) { using (var subclass = new SubClassPacket(packet)) { switch (subclass.Action) { case Enums.SubClassActions.Info: { //client.SendSubClasses2(); break; } } } }
public static void Handle(Entities.GameClient client, DataPacket packet) { using (var subclass = new SubClassPacket(packet)) { switch (subclass.Action) { case Enums.SubClassActions.Info: { //client.SendSubClasses2(); break; } } } }