public static void Handle(Entities.GameClient client, DataPacket packet)
 {
     using (var subclass = new SubClassPacket(packet))
     {
         switch (subclass.Action)
         {
             case Enums.SubClassActions.Info:
                 {
                     //client.SendSubClasses2();
                     break;
                 }
         }
     }
 }
 public static void Handle(Entities.GameClient client, DataPacket packet)
 {
     using (var subclass = new SubClassPacket(packet))
     {
         switch (subclass.Action)
         {
         case Enums.SubClassActions.Info:
         {
             //client.SendSubClasses2();
             break;
         }
         }
     }
 }