Inheritance: UnityEngine.MonoBehaviour
Exemplo n.º 1
0
        void Start()
        {
            // Cache variables
            m_referenceStateManager = GetComponent<StateManager>();
            m_shipTrans = transform;
            m_camRotTrans = rotateCam.transform;

            announcerController = GameObject.FindObjectOfType<UI_Controller>();
        }
Exemplo n.º 2
0
        void Awake()
        {
            m_trans = gameObject.transform;
            m_tarLock = gameObject.GetComponent<TargetLock>();

            // Find the powerup holder object
            if (ms_powerupHolder == null)
            {
                ms_powerupHolder = GameObject.FindGameObjectWithTag("PowerupHolder");
                if (ms_powerupHolder == null)
                {
                    ms_powerupHolder = new GameObject();
                    ms_powerupHolder.name = "PowerupHolder";
                    ms_powerupHolder.tag = "PowerupHolder";
                }
            }

            //Find the announcer text
            announcerText = GameObject.FindObjectOfType<UI_Controller>();
        }