void Start() { // Cache variables m_referenceStateManager = GetComponent<StateManager>(); m_shipTrans = transform; m_camRotTrans = rotateCam.transform; announcerController = GameObject.FindObjectOfType<UI_Controller>(); }
void Awake() { m_trans = gameObject.transform; m_tarLock = gameObject.GetComponent<TargetLock>(); // Find the powerup holder object if (ms_powerupHolder == null) { ms_powerupHolder = GameObject.FindGameObjectWithTag("PowerupHolder"); if (ms_powerupHolder == null) { ms_powerupHolder = new GameObject(); ms_powerupHolder.name = "PowerupHolder"; ms_powerupHolder.tag = "PowerupHolder"; } } //Find the announcer text announcerText = GameObject.FindObjectOfType<UI_Controller>(); }