public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame)
        {
            for (int C = ListCollisionPolygon.Count - 1; C >= 0; --C)
            {
                for (int V = 0; V < ListCollisionPolygon[C].VertexCount; V++)
                {
                    ListCollisionPolygon[C].ArrayVertex[V] = ListOriginalPolygon[C].ArrayVertex[V];
                }

                ListCollisionPolygon[C].ComputerCenter();
            }

            base.SpawnItem(ActiveAnimation, ActiveLayer, KeyFrame);

            if (Owner != null)
            {
                Owner.CreateCollisionBox(ListCollisionPolygon);
            }
        }