/// <summary>
        /// Constructor
        /// </summary>
        public BinarySpacePartitionGUI(GeneratorSeed seed, BinarySpacePartition bsp,
                                       GUIStyle header2, GUIStyle header3, GUIStyle header4) :
            base(seed, title, header2, header3, header4)
        {
            // Call the ProceduralGenerationAlgorithmGUI constructor

            m_binarySpacePartition = bsp;
        }
Exemplo n.º 2
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        /// <summary>
        /// Constructor
        /// </summary>
        public PerlinNoiseGUI(GeneratorSeed seed, PerlinNoise perlin,
                              GUIStyle header2, GUIStyle header3, GUIStyle header4) :
            base(seed, title, header2, header3, header4)
        {
            // Call the ProceduralGenerationAlgorithmGUI constructor

            m_perlinNoise             = perlin;
            m_allowRealTimeGeneration = true;
        }
Exemplo n.º 3
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 /// <summary>
 /// Constructor
 /// </summary>
 public ProceduralGenerationAlgorithmGUI(GeneratorSeed seed, string headerTitle,
                                         GUIStyle header2, GUIStyle header3, GUIStyle header4)
 {
     m_header2Style  = header2;
     m_header3Style  = header3;
     m_header4Style  = header4;
     m_seed          = seed;
     m_tempSeedValue = m_seed.SeedValue;
     m_headerTitle   = headerTitle;
 }