Exemplo n.º 1
0
        // OnDisable is called when the manager script component is disabled. You don't need this.
        public virtual void OnDisable()
        {
            UI.Destroy();

                        #if UNITY_EDITOR && !UNITY_WEBPLAYER
            if (Reloader != null)
            {
                Reloader.Stop();
                Reloader = null;
            }
                        #endif
        }
 public void OnDisable()
 {
     // Called when a scene changes.
     UI.Destroy();
 }